Player Matchup

Cthulhu
Cthulhu
EmperorBanana08
Cthulhu
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 12L
1,683 Elo+
Party 2
Hera
Hera
Miguelx23
Hera
Level 63
God Stats
3W - 3L
1,435 SR
Queue Stats
23W - 25L
1,303 Elo+
Solo
Ra
Ra
Mystic_Jeringas
Ra
Level 37
God Stats
3W - 4L
1,579 SR
Queue Stats
24W - 25L
1,223 Elo+
Solo
Skadi
Skadi
ginger_snap678
Skadi
Level 68
God Stats
7W - 4L
1,814 SR
Queue Stats
21W - 19L
1,485 Elo+
Party 2
Guan Yu
Guan Yu
kich99
Guan Yu
Level 65
God Stats
1W - 4L
1,500 SR
Queue Stats
158W - 142L
1,500 Elo+
Solo
Team Averages
Level 56
1,566 SR
1,439 Elo+

VS

Team Averages
Level 42
1,508 SR
1,377 Elo+
Izanami
Izanami
AC WolF v7
Izanami
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
72W - 70L
1,377 Elo+
Party 1
Hel
Hel
IrishOutKast763
Hel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,135 Elo+
Party 1
Scylla
Scylla
Too Impressive
Scylla
Level 15
God Stats
4W - 7L
1,340 SR
Queue Stats
90W - 83L
1,377 Elo+
Party 1
Da Ji
Da Ji
jorgiswrld
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 48L
1,617 Elo+
Solo
Odin
Odin
nordichunk
Odin
Level 67
God Stats
2W - 2L
1,697 SR
Queue Stats
38W - 47L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
7,925
528
4,313
12,558
7,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
14
4 / 1 / 4
8,994
600
6,485
4,203
1,443
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 2
7,754
517
3,040
7,453
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 4
8,346
556
7,520
7,399
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
kich99
Guan Yu
12
1 / 1 / 4
7,311
487
2,841
8,881
6,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AC WolF v7
Izanami
10
0 / 0 / 2
5,849
390
1,301
5,427
2,410
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 1
6,779
452
7,327
7,451
2,198
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 4 / 1
6,286
419
3,928
6,537
2,050
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
10
2 / 5 / 2
6,466
431
4,304
8,878
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 2
7,242
483
3,552
8,275
2,918
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
13
Kills
7
7
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
AC WolF v7
Izanami
0
0
2
1
W
1
3
5
1.17
L
1
2
1
0.75
W
Hera
4
1
4
6
W
1
1
2
2
L
2
4
1
0.63
W
6
1
4
8
L
Da Ji
2
5
2
0.6
W
Guan Yu
kich99
Guan Yu
1
1
4
3
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,199
Damage
20,412
40,494
Taken
36,568
19,504
Mitigated
14,278
13,524
Healing
11,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AC WolF v7
Izanami
1,301
298
0
2,063
5,427
2,410
136
1,812
3,511
0
20,752
W
4,313
142
0
1,781
12,558
7,491
1,111
1,771
10,693
22,411
0
L
7,327
224
1,371
4,076
7,451
2,198
315
2,524
4,803
30,687
0
W
Hera
6,485
1,118
0
1,408
4,203
1,443
371
1,371
2,724
53,088
0
W
3,040
399
1,155
2,454
7,453
2,619
81
3,704
3,719
48,419
0
L
3,928
1,007
0
646
6,537
2,050
0
3,996
2,477
21,553
0
W
7,520
3,863
0
3,229
7,399
1,686
3,920
507
6,892
0
42,472
L
Da Ji
4,304
884
0
1,000
8,878
4,702
0
3,018
5,803
3,024
24,039
W
Guan Yu
kich99
Guan Yu
2,841
73
788
2,709
8,881
6,265
0
3,668
5,113
133
22,430
L
3,552
1,019
0
2,148
8,275
2,918
0
2,260
6,003
0
32,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,330
Gold Earned
32,622
371
Minions Killed
254
0
Camps Cleared
0
1,458,958
Distance Traveled
1,226,958
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,849
390
50
3
0
262,520
0
W
Cthulhu
7,925
528
29
2
0
307,777
0
L
Hel
6,779
452
56
4
0
257,686
1
W
Hera
8,994
600
95
6
0
303,198
2
W
Ra
7,754
517
101
7
0
291,305
3
L
Scylla
6,286
419
35
2
0
223,806
0
W
Skadi
8,346
556
82
5
0
264,922
3
L
Da Ji
6,466
431
54
4
0
233,969
0
W
Guan Yu
7,311
487
64
4
0
291,756
3
L
Odin
7,242
483
59
4
0
248,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role