Player Matchup

Chaac
Chaac
Gold V
Honey_Kiwi
Chaac
Gold V
Level 107
God Stats
1W - 1L
1,285 SR
Queue Stats
55W - 66L
1,714 MMR
Party 1
Danzaburou
Danzaburou
Gold V
L3-XDariusX
Danzaburou
Gold V
Level 156
God Stats
3W - 0L
1,100 SR
Queue Stats
58W - 46L
1,678 MMR
Party 1
Nu Wa
Nu Wa
Gold II
L3-XRaiderX
Nu Wa
Gold II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,811 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,295 SR
1,734 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,597 SR
1,645 MMR
Janus
Janus
Bronze III
SAVOIEM
Janus
Bronze III
Level 124
God Stats
1W - 1L
1,657 SR
Queue Stats
6W - 8L
1,546 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
snak541
Sun Wukong
Gold III
Level 126
God Stats
8W - 11L
1,633 SR
Queue Stats
157W - 153L
1,812 MMR
Solo
Artemis
Artemis
Gold V
veraolivk
Artemis
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
5 / 3 / 5
11,766
654
15,000
19,501
16,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
L3-XDariusX
Danzaburou
16
3 / 2 / 8
12,661
703
6,194
15,202
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

16
9 / 7 / 6
13,354
742
15,958
13,123
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Cu ChulainnPersephoneGuan YuCabrakanAphrodite

VS

Bans
SobekHeraSkadiAnubisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
SAVOIEM
Janus
16
5 / 6 / 5
12,151
675
11,714
14,681
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
snak541
Sun Wukong
16
3 / 3 / 7
11,470
637
15,219
15,158
14,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
veraolivk
Artemis
14
4 / 8 / 4
11,653
647
10,124
12,275
3,143
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
17
Kills
12
12
Deaths
17
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
5
3
5
2.5
W
Danzaburou
L3-XDariusX
Danzaburou
3
2
8
3.5
W
9
7
6
1.71
L
Janus
SAVOIEM
Janus
5
6
5
1.25
L
Sun Wukong
snak541
Sun Wukong
3
3
7
2.17
L
Artemis
veraolivk
Artemis
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,152
Damage
37,057
47,826
Taken
42,114
25,886
Mitigated
21,565
16,622
Healing
5,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
15,000
2,793
0
9,721
19,501
16,540
428
3,823
15,143
0
48,046
W
Danzaburou
L3-XDariusX
Danzaburou
6,194
1,673
0
5,104
15,202
5,490
1,267
3,068
11,842
0
69,703
W
15,958
4,156
0
1,797
13,123
3,856
1,247
4,606
8,051
55,886
0
L
Janus
SAVOIEM
Janus
11,714
423
0
2,275
14,681
3,609
348
3,874
10,083
57,431
0
L
Sun Wukong
snak541
Sun Wukong
15,219
5,195
670
2,319
15,158
14,813
477
4,884
9,811
0
47,783
L
Artemis
veraolivk
Artemis
10,124
4,143
0
0
12,275
3,143
0
6,348
5,518
0
28,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,781
Gold Earned
35,274
218
Minions Killed
187
0
Camps Cleared
0
852,885
Distance Traveled
875,060
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,766
654
52
3
0
319,239
2
W
Danzaburou
12,661
703
104
6
0
292,377
3
W
Nu Wa
13,354
742
62
3
0
241,269
1
L
Janus
12,151
675
95
5
0
321,990
4
L
Sun Wukong
11,470
637
48
3
0
302,161
2
L
Artemis
11,653
647
44
2
0
250,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role