Player Matchup

Bellona
Bellona
Grelfman
Bellona
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 80L
1,345 Elo+
Solo
Nox
Nox
JoseGamer13
Nox
Level 145
God Stats
1W - 0L
1,715 SR
Queue Stats
19W - 14L
1,734 Elo+
Solo
Khepri
Khepri
KindaBigVito
Khepri
Level 148
God Stats
10W - 12L
1,703 SR
Queue Stats
424W - 442L
1,415 Elo+
Party 3
Thanatos
Thanatos
MonarchOfWumbo
Thanatos
Level 124
God Stats
47W - 30L
1,624 SR
Queue Stats
160W - 153L
1,624 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
UltimateDan1035
Ah Muzen Cab
Level 149
God Stats
13W - 14L
1,312 SR
Queue Stats
456W - 474L
1,415 Elo+
Party 3
Team Averages
Level 138
1,571 SR
1,506 Elo+

VS

Team Averages
Level 127
1,500 SR
1,560 Elo+
Pele
Pele
Clyrical
Pele
Level 106
God Stats
16W - 11L
1,500 SR
Queue Stats
243W - 249L
1,747 Elo+
Party 2
Medusa
Medusa
Dravitz110
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrCrowleyOzzy
Cu Chulainn
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 11L
1,333 Elo+
Party 1
Baba Yaga
Baba Yaga
UnknwnElemnt
Baba Yaga
Level 118
God Stats
17W - 20L
1,500 SR
Queue Stats
774W - 703L
1,720 Elo+
Party 2
Bacchus
Bacchus
johndm1994
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Grelfman
Bellona
18
7 / 0 / 1
11,151
656
8,024
10,048
11,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 3 / 1
9,368
551
4,736
7,443
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
14
1 / 3 / 8
9,006
530
5,930
13,013
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
15
4 / 4 / 7
9,342
550
7,814
14,959
5,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
UltimateDan1035
Ah Muzen Cab
15
5 / 4 / 6
9,437
555
13,660
12,232
6,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
3 / 8 / 8
8,418
495
11,356
16,845
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
Dravitz110
Medusa
13
6 / 3 / 5
8,260
486
11,751
11,303
7,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
MrCrowleyOzzy
Cu Chulainn
15
0 / 5 / 0
8,394
494
3,670
8,873
7,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baba Yaga
UnknwnElemnt
Baba Yaga
15
3 / 3 / 3
9,012
530
4,261
7,971
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
johndm1994
Bacchus
12
1 / 3 / 9
7,684
452
5,517
9,925
7,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
38
21
Kills
13
14
Deaths
22
23
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Pele
3
8
8
0.88
L
Medusa
Dravitz110
Medusa
6
3
5
2.83
W
Bellona
Grelfman
Bellona
7
0
1
7.5
W
4
3
1
1.5
W
Khepri
1
3
8
1.67
W
Thanatos
4
4
7
1.88
L
Cu Chulainn
MrCrowleyOzzy
Cu Chulainn
0
5
0
0
W
Ah Muzen Cab
UltimateDan1035
Ah Muzen Cab
5
4
6
2
L
Baba Yaga
UnknwnElemnt
Baba Yaga
3
3
3
1.5
L
Bacchus
johndm1994
Bacchus
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,164
Damage
36,555
57,695
Taken
54,917
35,675
Mitigated
31,036
23,755
Healing
12,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
11,356
3,681
0
5,289
16,845
5,252
265
3,510
13,250
0
54,747
L
Medusa
Dravitz110
Medusa
11,751
5,286
0
811
11,303
7,234
0
2,871
8,429
4,671
41,413
W
Bellona
Grelfman
Bellona
8,024
2,788
0
3,672
10,048
11,029
280
500
9,182
9,761
73,135
W
4,736
288
0
996
7,443
2,691
425
1,993
5,308
50,651
0
W
Khepri
5,930
1,051
0
2,531
13,013
9,901
230
3,796
9,155
21,267
0
W
Thanatos
7,814
2,335
0
12,542
14,959
5,409
0
1,919
12,960
0
56,243
L
Cu Chulainn
MrCrowleyOzzy
Cu Chulainn
3,670
367
0
1,014
8,873
7,227
0
393
8,480
0
54,278
W
Ah Muzen Cab
UltimateDan1035
Ah Muzen Cab
13,660
5,133
0
4,014
12,232
6,645
2,231
2,161
10,034
4,432
56,061
L
Baba Yaga
UnknwnElemnt
Baba Yaga
4,261
0
0
2,204
7,971
3,394
0
2,304
5,502
56,995
0
L
Bacchus
johndm1994
Bacchus
5,517
726
0
2,741
9,925
7,929
0
2,522
7,398
20,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,304
Gold Earned
41,768
491
Minions Killed
463
0
Camps Cleared
0
1,572,097
Distance Traveled
1,582,457
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,418
495
105
6
0
309,228
0
L
Medusa
8,260
486
90
5
0
292,091
1
W
Bellona
11,151
656
163
10
0
365,556
8
W
Nox
9,368
551
104
6
0
308,000
4
W
Khepri
9,006
530
40
2
0
314,647
3
W
Thanatos
9,342
550
87
5
0
301,134
0
L
Cu Chulainn
8,394
494
113
7
0
316,716
7
W
Ah Muzen Cab
9,437
555
97
6
0
282,760
5
L
Baba Yaga
9,012
530
117
7
0
341,240
0
L
Bacchus
7,684
452
38
2
0
323,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role