Player Matchup

Medusa
Medusa
GeoJi
Medusa
Level 58
God Stats
13W - 13L
1,552 SR
Queue Stats
420W - 379L
1,500 Elo+
Party 1
Hera
Hera
Lekikoololant
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Myks8
Cerberus
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
457W - 414L
1,440 Elo+
Party 1
Susano
Susano
hydroxyproline
Susano
Level 78
God Stats
81W - 72L
1,382 SR
Queue Stats
363W - 413L
1,168 Elo+
Party 3
Izanami
Izanami
makruha
Izanami
Level 62
God Stats
10W - 17L
1,284 SR
Queue Stats
155W - 144L
1,395 Elo+
Party 1
Team Averages
Level 69
1,443 SR
1,401 Elo+

VS

Team Averages
Level 57
1,411 SR
1,412 Elo+
Cupid
Cupid
B0B169
Cupid
Level 17
God Stats
4W - 7L
1,395 SR
Queue Stats
20W - 35L
1,221 Elo+
Party 2
Ah Puch
Ah Puch
Enomiss
Ah Puch
Level 70
God Stats
1W - 1L
1,721 SR
Queue Stats
3W - 3L
1,700 Elo+
Solo
Skadi
Skadi
RookRider
Skadi
Level 84
God Stats
9W - 11L
1,262 SR
Queue Stats
424W - 402L
1,568 Elo+
Solo
Tyr
Tyr
coberda
Tyr
Level 88
God Stats
1W - 5L
1,500 SR
Queue Stats
164W - 214L
1,221 Elo+
Party 2
Arachne
Arachne
drmex69
Arachne
Level 26
God Stats
4W - 10L
1,176 SR
Queue Stats
118W - 136L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GeoJi
Medusa
14
7 / 2 / 3
8,818
588
5,882
7,668
2,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 1 / 5
8,946
596
8,515
6,328
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Myks8
Cerberus
12
2 / 3 / 12
8,066
538
8,444
10,589
10,251
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 1 / 7
9,124
608
7,387
9,579
3,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
makruha
Izanami
15
4 / 2 / 6
9,386
626
6,199
6,154
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
B0B169
Cupid
9
0 / 5 / 0
5,537
369
1,662
8,106
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Puch
Enomiss
Ah Puch
12
3 / 8 / 3
7,836
522
8,549
11,680
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
RookRider
Skadi
11
1 / 5 / 5
6,909
461
3,587
8,753
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tyr
11
1 / 4 / 2
6,411
427
2,344
10,579
6,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
drmex69
Arachne
14
4 / 2 / 1
8,250
550
2,884
11,734
3,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
24
Kills
9
9
Deaths
24
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cupid
B0B169
Cupid
0
5
0
0
L
Ah Puch
Enomiss
Ah Puch
3
8
3
0.56
W
Medusa
GeoJi
Medusa
7
2
3
4.25
W
5
1
5
7.5
W
Cerberus
Myks8
Cerberus
2
3
12
2.67
L
Skadi
RookRider
Skadi
1
5
5
0.7
L
Tyr
1
4
2
0.5
L
Arachne
drmex69
Arachne
4
2
1
2.25
W
6
1
7
9.5
W
Izanami
makruha
Izanami
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,427
Damage
19,026
40,318
Taken
50,852
21,582
Mitigated
16,308
12,055
Healing
12,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
B0B169
Cupid
1,662
764
143
1,546
8,106
1,881
0
2,615
5,451
0
18,599
L
Ah Puch
Enomiss
Ah Puch
8,549
508
0
2,088
11,680
2,994
265
4,351
7,093
45,870
0
W
Medusa
GeoJi
Medusa
5,882
2,933
438
3,642
7,668
2,978
771
1,268
6,400
0
56,868
W
8,515
1,444
0
1,265
6,328
2,273
964
1,556
4,772
55,433
0
W
Cerberus
Myks8
Cerberus
8,444
278
0
3,101
10,589
10,251
319
1,521
9,068
20,727
0
L
Skadi
RookRider
Skadi
3,587
1,459
0
1,110
8,753
1,865
0
2,677
6,048
0
30,469
L
Tyr
2,344
710
0
2,278
10,579
6,229
0
4,544
5,891
1,895
19,499
L
Arachne
drmex69
Arachne
2,884
2,308
0
5,594
11,734
3,339
0
2,270
9,410
0
40,582
W
7,387
1,751
0
2,977
9,579
3,749
202
1,768
7,811
0
55,449
W
Izanami
makruha
Izanami
6,199
4,077
0
632
6,154
2,331
2,475
2,620
3,534
0
52,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,340
Gold Earned
34,943
443
Minions Killed
300
0
Camps Cleared
0
1,434,753
Distance Traveled
1,305,072
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,537
369
35
2
0
244,398
0
L
Ah Puch
7,836
522
82
5
0
266,500
5
W
Medusa
8,818
588
103
7
0
266,336
0
W
Hera
8,946
596
109
7
0
284,459
8
W
Cerberus
8,066
538
13
1
0
266,763
2
L
Skadi
6,909
461
57
4
0
219,137
3
L
Tyr
6,411
427
45
3
0
272,855
3
L
Arachne
8,250
550
81
5
0
302,182
1
W
Susano
9,124
608
94
6
0
343,016
4
W
Izanami
9,386
626
124
8
0
274,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role