Player Matchup

Set
Set
CRUSHED82
Set
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
356W - 330L
1,290 Elo+
Party 1
Bellona
Bellona
Coolmash
Bellona
Level 86
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 16L
1,788 Elo+
Solo
Anubis
Anubis
GeorgeWKush12
Anubis
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 108L
1,500 Elo+
Party 1
Ymir
Ymir
OpWon_JR
Ymir
Level 60
God Stats
2W - 2L
1,542 SR
Queue Stats
5W - 11L
1,481 Elo+
Solo
Izanami
Izanami
VirdiSaab
Izanami
Level 65
God Stats
48W - 39L
1,809 SR
Queue Stats
189W - 159L
1,690 Elo+
Solo
Team Averages
Level 80
1,570 SR
1,550 Elo+

VS

Team Averages
Level 92
1,457 SR
1,387 Elo+
Susano
Susano
AntonioV14
Susano
Level 87
God Stats
0W - 4L
1,500 SR
Queue Stats
201W - 226L
1,227 Elo+
Party 2
Scylla
Scylla
LetTheGodsDecide
Scylla
Level 133
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Cthulhu
Cthulhu
extr3m3kill3r74
Cthulhu
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
226W - 227L
1,227 Elo+
Party 2
Apollo
Apollo
leonag179
Apollo
Level 86
God Stats
1W - 6L
1,226 SR
Queue Stats
224W - 212L
1,404 Elo+
Solo
King Arthur
King Arthur
xDBxKratos
King Arthur
Level 68
God Stats
11W - 8L
1,560 SR
Queue Stats
22W - 18L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
8,406
494
6,483
10,191
6,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Coolmash
Bellona
17
5 / 3 / 1
10,424
613
11,700
14,456
15,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 4 / 2
9,593
564
8,747
9,582
4,803
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
12
3 / 2 / 6
8,404
494
6,101
12,715
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
VirdiSaab
Izanami
15
3 / 4 / 5
8,807
518
12,255
12,053
3,735
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AntonioV14
Susano
15
3 / 6 / 3
8,898
523
7,137
15,399
5,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 0 / 2
8,584
505
8,014
8,178
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 4 / 4
8,739
514
9,440
19,155
16,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
leonag179
Apollo
13
2 / 2 / 3
8,518
501
3,806
7,874
2,311
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
xDBxKratos
King Arthur
16
5 / 6 / 1
9,492
558
11,861
17,988
11,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
18
Kills
16
16
Deaths
18
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Susano
AntonioV14
Susano
3
6
3
0.75
W
2
3
4
1.33
W
Bellona
Coolmash
Bellona
5
3
1
1.83
W
5
4
2
1.5
L
1
0
2
2
W
Ymir
3
2
6
3
W
Izanami
VirdiSaab
Izanami
3
4
5
1.38
L
5
4
4
1.75
L
Apollo
leonag179
Apollo
2
2
3
1.75
L
King Arthur
xDBxKratos
King Arthur
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,286
Damage
40,258
58,997
Taken
68,594
35,928
Mitigated
38,831
21,279
Healing
13,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
AntonioV14
Susano
7,137
1,801
0
4,546
15,399
5,550
0
3,452
11,947
0
61,590
W
6,483
3,642
0
1,488
10,191
6,691
0
3,164
7,021
6,849
50,042
W
Bellona
Coolmash
Bellona
11,700
5,357
0
5,801
14,456
15,067
750
852
13,604
8,228
56,675
W
8,747
302
0
3,846
9,582
4,803
206
5,206
4,156
54,257
0
L
8,014
309
0
1,110
8,178
2,657
0
1,864
6,314
54,403
0
W
Ymir
6,101
1,105
264
5,336
12,715
5,632
24
4,977
7,637
23,656
0
W
Izanami
VirdiSaab
Izanami
12,255
8,278
0
4,544
12,053
3,735
1,592
2,876
9,125
0
69,105
L
9,440
1,536
222
1,168
19,155
16,561
0
7,372
11,783
30,646
0
L
Apollo
leonag179
Apollo
3,806
2,490
0
2,304
7,874
2,311
1,208
2,120
5,754
0
42,294
L
King Arthur
xDBxKratos
King Arthur
11,861
2,898
0
3,755
17,988
11,752
178
1,811
16,177
0
62,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,634
Gold Earned
44,231
479
Minions Killed
470
0
Camps Cleared
0
1,569,168
Distance Traveled
1,568,776
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,898
523
101
6
0
339,254
0
W
Set
8,406
494
80
5
0
312,453
4
W
Bellona
10,424
613
130
8
0
307,016
0
W
Anubis
9,593
564
104
6
0
299,140
3
L
Scylla
8,584
505
128
8
0
324,514
9
W
Ymir
8,404
494
32
2
0
353,738
1
W
Izanami
8,807
518
133
8
0
296,821
4
L
Cthulhu
8,739
514
29
2
0
351,207
0
L
Apollo
8,518
501
92
5
0
246,451
1
L
King Arthur
9,492
558
120
7
0
307,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role