Player Matchup

Izanami
Izanami
Banderskiy
Izanami
Level 19
God Stats
20W - 14L
1,272 SR
Queue Stats
21W - 16L
1,287 Elo+
Solo
Thanatos
Thanatos
JPAV007
Thanatos
Level 14
God Stats
35W - 17L
1,500 SR
Queue Stats
101W - 83L
1,821 Elo+
Party 3
Cupid
Cupid
River3
Cupid
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Xing Tian
Xing Tian
RushLF
Xing Tian
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
iiKnw
Sol
Level 23
God Stats
8W - 3L
1,500 SR
Queue Stats
279W - 280L
1,592 Elo+
Solo
Team Averages
Level 19
1,454 SR
1,540 Elo+

VS

Team Averages
Level 14
1,549 SR
1,365 Elo+
Sol
Sol
AinhoaOff
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,158 Elo+
Party 2
Nemesis
Nemesis
Bastian967
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,545 Elo+
Party 1
Anhur
Anhur
Germandudesmurf
Anhur
Level 17
God Stats
27W - 18L
1,747 SR
Queue Stats
274W - 197L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
MagnusHell2146
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,139 Elo+
Party 2
Bellona
Bellona
Ziegent
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Banderskiy
Izanami
10
3 / 3 / 6
6,047
550
5,847
7,131
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
JPAV007
Thanatos
10
7 / 2 / 4
6,704
609
4,962
6,390
1,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
River3
Cupid
10
4 / 2 / 4
6,126
557
5,683
7,538
1,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
RushLF
Xing Tian
9
2 / 0 / 2
5,890
535
2,423
5,016
2,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
iiKnw
Sol
12
4 / 0 / 2
7,223
657
4,660
4,153
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,056
460
2,162
6,181
1,709
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Bastian967
Nemesis
10
2 / 2 / 2
6,091
554
3,957
7,996
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 5 / 1
5,929
539
5,910
6,087
1,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 1
5,098
463
3,062
7,933
3,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
Ziegent
Bellona
7
2 / 6 / 0
5,366
488
2,642
7,448
3,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
20
Kills
7
7
Deaths
21
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Izanami
Banderskiy
Izanami
3
3
6
2
L
Nemesis
Bastian967
Nemesis
2
2
2
1.5
L
3
5
1
0.7
W
Thanatos
JPAV007
Thanatos
7
2
4
4.5
L
0
3
1
0.17
W
Cupid
River3
Cupid
4
2
4
3
W
Xing Tian
RushLF
Xing Tian
2
0
2
3
L
Bellona
Ziegent
Bellona
2
6
0
0.33
W
Sol
iiKnw
Sol
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,575
Damage
17,733
30,228
Taken
35,645
8,159
Mitigated
12,342
14,473
Healing
4,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,162
385
0
850
6,181
1,709
1,076
2,394
3,508
18,968
0
W
Izanami
Banderskiy
Izanami
5,847
2,486
0
1,690
7,131
1,413
38
1,306
5,825
147
28,581
L
Nemesis
Bastian967
Nemesis
3,957
1,543
0
2,987
7,996
2,521
0
2,271
5,679
0
33,179
L
5,910
3,379
0
130
6,087
1,333
360
705
5,382
0
21,209
W
Thanatos
JPAV007
Thanatos
4,962
1,852
0
5,526
6,390
1,748
0
773
5,617
0
23,706
L
3,062
326
0
779
7,933
3,191
0
68
7,865
19,692
0
W
Cupid
River3
Cupid
5,683
3,149
104
3,508
7,538
1,589
92
1,756
5,782
0
21,115
W
Xing Tian
RushLF
Xing Tian
2,423
384
0
1,036
5,016
2,305
722
378
4,638
18,752
0
L
Bellona
Ziegent
Bellona
2,642
1,130
0
166
7,448
3,588
594
1,385
5,981
0
10,354
W
Sol
iiKnw
Sol
4,660
326
0
2,609
4,153
1,104
746
1,011
3,142
39,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,990
Gold Earned
27,540
286
Minions Killed
193
0
Camps Cleared
0
1,006,263
Distance Traveled
961,229
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,056
460
37
3
0
177,284
0
W
Izanami
6,047
550
67
6
0
170,904
3
L
Nemesis
6,091
554
74
7
0
235,922
0
L
Anhur
5,929
539
41
4
0
189,076
0
W
Thanatos
6,704
609
55
5
0
230,807
0
L
Cthulhu
5,098
463
23
2
0
224,949
0
W
Cupid
6,126
557
32
3
0
191,869
0
W
Xing Tian
5,890
535
37
3
0
210,410
1
L
Bellona
5,366
488
18
2
0
133,998
0
W
Sol
7,223
657
95
9
0
202,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role