Player Matchup

Kuzenbo
Kuzenbo
AmP_NoahTime2193
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 66L
1,505 Elo+
Party 3
Danzaburou
Danzaburou
Daxxx96
Danzaburou
Level 17
God Stats
15W - 15L
1,500 SR
Queue Stats
128W - 120L
1,428 Elo+
Party 2
Thoth
Thoth
Eddiemoney17
Thoth
Level 18
God Stats
16W - 18L
1,500 SR
Queue Stats
143W - 118L
1,458 Elo+
Party 2
Pele
Pele
Kash4099
Pele
Level 16
God Stats
2W - 4L
1,330 SR
Queue Stats
7W - 10L
1,138 Elo+
Solo
Hercules
Hercules
dripgamer
Hercules
Level 16
God Stats
1W - 2L
1,312 SR
Queue Stats
12W - 26L
1,684 Elo+
Party 3
Team Averages
Level 19
1,428 SR
1,443 Elo+

VS

Team Averages
Level 15
1,562 SR
1,659 Elo+
Freya
Freya
Avenger2021
Freya
Level 15
God Stats
4W - 0L
1,500 SR
Queue Stats
38W - 42L
1,870 Elo+
Solo
Danzaburou
Danzaburou
CthulhuAJ
Danzaburou
Level 18
God Stats
4W - 3L
1,808 SR
Queue Stats
9W - 11L
1,683 Elo+
Solo
Ymir
Ymir
InfernalAbyss86
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
LIlSweetBoi
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,500 Elo+
Party 1
Merlin
Merlin
skomp
Merlin
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 8L
1,743 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 2
8,198
390
5,137
22,622
25,227
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Daxxx96
Danzaburou
16
3 / 5 / 6
9,588
457
13,439
16,258
6,878
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 1
10,969
522
12,519
11,671
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
14
5 / 9 / 5
10,331
492
15,328
16,887
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
dripgamer
Hercules
11
1 / 10 / 1
6,854
326
5,927
21,151
8,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 2 / 8
12,376
589
25,556
19,517
9,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
CthulhuAJ
Danzaburou
17
6 / 4 / 5
11,024
525
10,368
13,967
5,042
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 3 / 12
10,737
511
5,042
14,863
14,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
16
6 / 5 / 5
10,728
511
9,594
17,607
7,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
skomp
Merlin
18
7 / 2 / 6
11,410
543
20,570
13,885
5,985
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
71
16
Kills
35
35
Deaths
16
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
W
14
2
8
9
W
Danzaburou
CthulhuAJ
Danzaburou
6
4
5
2.13
L
Danzaburou
Daxxx96
Danzaburou
3
5
6
1.2
L
4
4
1
1.13
W
2
3
12
2.67
L
Pele
5
9
5
0.83
W
Fenrir
6
5
5
1.7
L
Hercules
dripgamer
Hercules
1
10
1
0.15
W
Merlin
skomp
Merlin
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,350
Damage
71,130
88,589
Taken
79,839
50,600
Mitigated
42,595
12,182
Healing
34,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,137
1,898
0
1,392
22,622
25,227
264
14,878
7,744
21,858
0
W
25,556
10,447
0
13,542
19,517
9,199
4,356
3,631
15,886
81,168
0
W
Danzaburou
CthulhuAJ
Danzaburou
10,368
4,468
954
7,317
13,967
5,042
4,098
1,930
12,037
0
70,953
L
Danzaburou
Daxxx96
Danzaburou
13,439
5,248
0
5,154
16,258
6,878
216
4,636
11,622
0
59,475
L
12,519
933
0
2,116
11,671
3,870
0
7,933
3,738
66,346
0
W
5,042
997
0
1,599
14,863
14,758
728
2,159
12,704
26,636
0
L
Pele
15,328
6,110
0
1,415
16,887
5,959
797
6,963
9,924
0
47,826
W
Fenrir
9,594
3,418
224
5,212
17,607
7,611
0
2,236
14,786
0
63,234
L
Hercules
dripgamer
Hercules
5,927
1,035
0
2,105
21,151
8,666
117
16,758
4,393
0
17,917
W
Merlin
skomp
Merlin
20,570
2,391
169
5,842
13,885
5,985
1,035
7,700
6,185
78,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,940
Gold Earned
56,275
319
Minions Killed
520
0
Camps Cleared
0
1,626,173
Distance Traveled
1,769,828
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,198
390
39
2
0
320,611
5
W
Freya
12,376
589
139
7
0
316,810
0
W
Danzaburou
11,024
525
120
6
0
320,137
4
L
Danzaburou
9,588
457
81
4
0
312,310
4
L
Thoth
10,969
522
132
6
0
354,632
2
W
Ymir
10,737
511
38
2
0
343,802
1
L
Pele
10,331
492
54
3
0
348,781
0
W
Fenrir
10,728
511
99
5
0
414,531
2
L
Hercules
6,854
326
13
1
0
289,839
0
W
Merlin
11,410
543
124
6
0
374,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role