Player Matchup

Artemis
Artemis
Flammeum
Artemis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 8L
1,500 Elo+
Party 1
Fenrir
Fenrir
ILUZIONMASTERR
Fenrir
Level 61
God Stats
3W - 2L
1,735 SR
Queue Stats
16W - 11L
1,574 Elo+
Solo
Sobek
Sobek
Mononga
Sobek
Level 81
God Stats
9W - 5L
1,500 SR
Queue Stats
166W - 188L
1,245 Elo+
Solo
Ravana
Ravana
TokyoChiba
Ravana
Level 111
God Stats
10W - 6L
1,500 SR
Queue Stats
173W - 156L
1,479 Elo+
Party 1
Nox
Nox
suco_neh
Nox
Level 57
God Stats
2W - 0L
1,476 SR
Queue Stats
26W - 25L
1,434 Elo+
Party 1
Team Averages
Level 67
1,542 SR
1,447 Elo+

VS

Team Averages
Level 69
1,539 SR
1,472 Elo+
Skadi
Skadi
Gabizinho321
Skadi
Level 69
God Stats
17W - 18L
1,500 SR
Queue Stats
276W - 267L
1,309 Elo+
Solo
Bastet
Bastet
Pedrin_Pistola
Bastet
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 175L
1,437 Elo+
Party 2
Ymir
Ymir
Warrior_Gamer65
Ymir
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 2
Ra
Ra
juLin97
Ra
Level 59
God Stats
53W - 42L
1,693 SR
Queue Stats
1,243W - 1,170L
1,616 Elo+
Solo
Ne Zha
Ne Zha
luuksbr123
Ne Zha
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 47L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Flammeum
Artemis
17
5 / 2 / 7
10,786
539
13,459
13,969
4,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 0 / 5
10,630
532
6,438
15,071
6,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Mononga
Sobek
14
1 / 1 / 8
9,478
474
4,118
12,943
10,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
TokyoChiba
Ravana
18
10 / 0 / 2
12,534
627
15,610
9,244
13,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 1 / 3
11,722
586
6,621
10,559
4,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,565
378
5,182
8,852
2,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 6 / 1
7,743
387
4,840
16,586
5,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 6 / 1
7,072
354
5,587
14,003
11,810
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 3 / 0
8,978
449
7,953
9,503
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
luuksbr123
Ne Zha
15
1 / 8 / 0
9,264
463
4,336
14,830
8,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
26
Kills
4
4
Deaths
27
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
Flammeum
Artemis
5
2
7
4.25
L
2
4
0
0.5
W
5
0
5
7.5
W
Sobek
Mononga
Sobek
1
1
8
5
L
1
6
1
0.25
W
Ravana
TokyoChiba
Ravana
10
0
2
11
L
0
6
1
0.08
L
0
3
0
0
L
Ne Zha
luuksbr123
Ne Zha
1
8
0
0.13
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,246
Damage
27,898
61,786
Taken
63,774
40,400
Mitigated
31,354
28,848
Healing
12,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Flammeum
Artemis
13,459
7,768
0
9,381
13,969
4,996
1,881
4,353
9,616
0
77,330
L
5,182
1,474
0
2,088
8,852
2,232
614
699
8,153
0
35,875
W
6,438
1,298
0
8,800
15,071
6,934
791
2,284
12,787
48
77,558
W
Sobek
Mononga
Sobek
4,118
193
0
3,904
12,943
10,354
0
2,397
10,546
19,088
0
L
4,840
2,075
0
3,135
16,586
5,366
0
3,672
12,834
0
42,387
W
Ravana
TokyoChiba
Ravana
15,610
6,292
0
4,574
9,244
13,319
1,886
488
8,591
6,728
68,717
L
5,587
517
0
2,435
14,003
11,810
238
2,480
11,470
24,098
0
L
7,953
397
344
2,410
9,503
3,446
0
3,367
5,961
63,893
0
L
Ne Zha
luuksbr123
Ne Zha
4,336
1,762
0
2,103
14,830
8,500
0
2,180
12,634
0
45,025
W
6,621
411
0
2,189
10,559
4,797
164
4,018
6,516
83,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,150
Gold Earned
40,622
551
Minions Killed
409
0
Camps Cleared
0
1,839,243
Distance Traveled
1,691,833
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,786
539
115
6
0
313,623
7
L
Skadi
7,565
378
58
3
0
266,553
5
W
Fenrir
10,630
532
104
5
0
382,949
3
W
Sobek
9,478
474
21
1
0
410,417
8
L
Bastet
7,743
387
79
4
0
369,793
2
W
Ravana
12,534
627
140
7
0
367,068
3
L
Ymir
7,072
354
41
2
0
321,973
1
L
Ra
8,978
449
136
7
0
402,548
3
L
Ne Zha
9,264
463
95
5
0
330,966
5
W
Nox
11,722
586
171
9
0
365,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role