Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
BellSack
Ullr
Level 64
God Stats
14W - 18L
1,713 SR
Queue Stats
569W - 527L
1,418 Elo+
Solo
Nemesis
Nemesis
MarvinTheOakTree
Nemesis
Level 45
God Stats
1W - 5L
1,500 SR
Queue Stats
310W - 299L
1,474 Elo+
Solo
Jing Wei
Jing Wei
danjor645
Jing Wei
Level 148
God Stats
3W - 7L
1,500 SR
Queue Stats
526W - 519L
1,542 Elo+
Party 1
He Bo
He Bo
supergames100
He Bo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 94
1,543 SR
1,487 Elo+

VS

Team Averages
Level 77
1,500 SR
1,512 Elo+
Ra
Ra
BEAST9000
Ra
Level 31
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 86L
1,533 Elo+
Solo
Ne Zha
Ne Zha
DizPLaYeD
Ne Zha
Level 127
God Stats
7W - 2L
1,500 SR
Queue Stats
103W - 66L
1,540 Elo+
Solo
Artemis
Artemis
Sandro007155
Artemis
Level 138
God Stats
4W - 4L
1,500 SR
Queue Stats
161W - 172L
1,291 Elo+
Solo
Yemoja
Yemoja
TchouTchou_Train
Yemoja
Level 42
God Stats
5W - 4L
1,500 SR
Queue Stats
82W - 100L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
levanto77
Erlang Shen
Level 46
God Stats
4W - 1L
1,500 SR
Queue Stats
96W - 98L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
0 / 1 / 0
3,950
439
557
3,886
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
8
1 / 0 / 0
4,832
537
2,232
3,783
888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

2
0 / 1 / 0
3,441
382
466
1,068
518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
danjor645
Jing Wei
11
0 / 0 / 0
5,554
617
1,194
4,059
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 3 / 0
5,240
582
3,230
4,021
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,910
657
2,106
4,436
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
DizPLaYeD
Ne Zha
9
3 / 0 / 0
5,415
602
1,138
3,911
1,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Sandro007155
Artemis
8
0 / 1 / 1
4,743
527
2,808
5,154
1,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 0 / 0
5,096
566
1,685
2,078
728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
levanto77
Erlang Shen
10
0 / 0 / 0
5,498
611
1,864
2,961
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
3
Kills
5
5
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
0
0
W
1
2
2
1
L
Ullr
1
0
0
1
W
Ne Zha
DizPLaYeD
Ne Zha
3
0
0
3
L
0
1
0
0
W
Artemis
Sandro007155
Artemis
0
1
1
0.5
W
1
0
0
1
L
Jing Wei
danjor645
Jing Wei
0
0
0
0
W
Erlang Shen
levanto77
Erlang Shen
0
0
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,679
Damage
9,601
16,817
Taken
18,540
5,155
Mitigated
6,470
5,919
Healing
9,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
557
121
0
720
3,886
1,607
0
1,334
2,552
10,671
0
W
2,106
336
56
1,715
4,436
1,522
0
3,104
1,332
26,050
0
L
Ullr
2,232
307
0
1,254
3,783
888
155
351
3,432
0
23,258
W
Ne Zha
DizPLaYeD
Ne Zha
1,138
571
0
2,222
3,911
1,080
0
195
3,716
0
21,807
L
466
316
0
190
1,068
518
0
0
1,068
872
2,914
W
Artemis
Sandro007155
Artemis
2,808
980
99
2,495
5,154
1,223
403
269
4,885
0
25,168
W
1,685
335
977
1,239
2,078
728
441
288
1,790
12,104
0
L
Jing Wei
danjor645
Jing Wei
1,194
980
0
3,294
4,059
1,117
0
129
3,930
0
31,447
W
Erlang Shen
levanto77
Erlang Shen
1,864
631
0
246
2,961
1,917
0
0
2,961
2,187
26,688
L
3,230
171
0
461
4,021
1,025
0
1,894
1,915
18,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,017
Gold Earned
26,662
200
Minions Killed
258
0
Camps Cleared
0
657,930
Distance Traveled
825,973
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,950
439
20
2
0
145,876
0
W
Ra
5,910
657
58
6
0
167,689
0
L
Ullr
4,832
537
54
6
0
156,490
0
W
Ne Zha
5,415
602
58
6
0
174,678
2
L
Nemesis
3,441
382
12
1
0
41,188
0
W
Artemis
4,743
527
61
7
0
148,996
1
W
Yemoja
5,096
566
17
2
0
131,889
0
L
Jing Wei
5,554
617
78
9
0
160,652
3
W
Erlang Shen
5,498
611
64
7
0
202,721
1
L
He Bo
5,240
582
36
4
0
153,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role