Player Matchup

Cthulhu
Cthulhu
Artorias7709
Cthulhu
Level 13
God Stats
10W - 12L
1,662 SR
Queue Stats
172W - 185L
1,469 Elo+
Party 1
Jormungandr
Jormungandr
D Major 1988
Jormungandr
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,247 Elo+
Solo
Nemesis
Nemesis
Houdini720
Nemesis
Level 16
God Stats
3W - 0L
1,715 SR
Queue Stats
356W - 344L
1,563 Elo+
Party 1
Skadi
Skadi
Jolteon1121
Skadi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Bastet
Bastet
WriestCoyote251
Bastet
Level 11
God Stats
8W - 5L
1,697 SR
Queue Stats
75W - 54L
1,540 Elo+
Solo
Team Averages
Level 13
1,615 SR
1,464 Elo+

VS

Team Averages
Level 23
1,409 SR
1,403 Elo+
Poseidon
Poseidon
KatzeMaster
Poseidon
Level 28
God Stats
16W - 23L
1,455 SR
Queue Stats
101W - 112L
1,452 Elo+
Solo
Kuzenbo
Kuzenbo
fleursderosiers
Kuzenbo
Level 29
God Stats
9W - 24L
1,515 SR
Queue Stats
98W - 113L
1,582 Elo+
Solo
Fenrir
Fenrir
seth-snake_man
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
toque_metrico8
Chaac
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 15L
1,439 Elo+
Solo
Ullr
Ullr
ullr3740
Ullr
Level 28
God Stats
6W - 18L
1,074 SR
Queue Stats
8W - 24L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Artorias7709
Cthulhu
17
3 / 5 / 8
11,663
467
13,356
28,052
18,818
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
D Major 1988
Jormungandr
19
0 / 7 / 1
12,515
501
5,180
16,853
13,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Houdini720
Nemesis
20
8 / 4 / 1
13,434
537
16,304
17,162
12,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 7 / 6
10,602
424
3,752
14,469
4,835
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 3 / 1
13,366
535
12,268
14,983
5,459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
KatzeMaster
Poseidon
20
11 / 5 / 3
13,443
538
24,211
23,835
9,457
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 1 / 8
13,049
522
16,512
24,500
34,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
1 / 5 / 1
7,074
283
614
3,969
995
12
4 / 6 / 1
8,791
352
7,623
14,446
7,862
Ullr
10
0 / 4 / 1
7,489
300
157
4,638
1,262
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
39
18
Kills
25
26
Deaths
21
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Artorias7709
Cthulhu
3
5
8
1.4
W
Jormungandr
D Major 1988
Jormungandr
0
7
1
0.07
W
Nemesis
Houdini720
Nemesis
8
4
1
2.13
W
2
7
6
0.71
L
Poseidon
KatzeMaster
Poseidon
11
5
3
2.5
W
5
3
1
1.83
L
9
1
8
13
L
1
5
1
0.3
L
4
6
1
0.75
L
Ullr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,860
Damage
49,117
91,519
Taken
71,388
54,657
Mitigated
54,053
11,885
Healing
15,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Artorias7709
Cthulhu
13,356
1,680
461
7,718
28,052
18,818
1,789
12,604
15,448
61,835
0
W
Jormungandr
D Major 1988
Jormungandr
5,180
2,262
0
132
16,853
13,064
2,760
8,451
8,402
74,269
0
W
Nemesis
Houdini720
Nemesis
16,304
7,315
0
1,493
17,162
12,481
0
4,326
12,836
11,441
119,200
W
3,752
1,096
0
0
14,469
4,835
153
8,819
5,650
0
19,463
L
Poseidon
KatzeMaster
Poseidon
24,211
3,211
0
8,944
23,835
9,457
608
5,012
18,823
104,415
0
W
12,268
4,769
0
2,081
14,983
5,459
4,324
6,523
8,460
0
66,063
L
16,512
6,441
462
5,334
24,500
34,477
99
7,979
16,521
53,379
0
L
614
222
0
133
3,969
995
0
305
3,664
0
4,854
L
7,623
955
0
828
14,446
7,862
0
5,372
9,074
0
28,895
L
Ullr
157
96
0
77
4,638
1,262
0
625
4,013
0
9,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,580
Gold Earned
49,846
531
Minions Killed
277
0
Camps Cleared
0
2,191,527
Distance Traveled
1,625,079
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,663
467
85
3
0
468,903
0
W
Jormungandr
12,515
501
128
5
0
355,822
1
W
Nemesis
13,434
537
167
7
0
479,084
0
W
Skadi
10,602
424
28
1
0
390,743
0
L
Poseidon
13,443
538
167
7
0
446,787
0
W
Bastet
13,366
535
123
5
0
496,975
0
L
Kuzenbo
13,049
522
59
2
0
437,051
4
L
Fenrir
7,074
283
10
0
0
129,352
0
L
Chaac
8,791
352
25
1
0
338,791
6
L
Ullr
7,489
300
16
1
0
273,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role