Player Matchup

Scylla
Scylla
BabyAndGunna
Scylla
Level 68
God Stats
0W - 1L
1,782 SR
Queue Stats
12W - 14L
1,545 Elo+
Party 2
Ymir
Ymir
MunschMan6
Ymir
Level 18
God Stats
4W - 3L
1,455 SR
Queue Stats
4W - 3L
1,545 Elo+
Party 2
Achilles
Achilles
ThatDudeNuj
Achilles
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,545 Elo+
Party 2
Susano
Susano
bobby_shmurdawg
Susano
Level 65
God Stats
72W - 39L
1,318 SR
Queue Stats
168W - 153L
1,360 Elo+
Solo
Medusa
Medusa
ca-saintete
Medusa
Level 109
God Stats
4W - 7L
1,454 SR
Queue Stats
830W - 895L
1,365 Elo+
Solo
Team Averages
Level 59
1,502 SR
1,472 Elo+

VS

Team Averages
Level 80
1,412 SR
1,431 Elo+
Xing Tian
Xing Tian
ACE Fjolner
Xing Tian
Level 69
God Stats
26W - 31L
1,285 SR
Queue Stats
127W - 137L
1,511 Elo+
Party 1
Pele
Pele
ACE Nanner
Pele
Level 67
God Stats
17W - 23L
1,487 SR
Queue Stats
79W - 79L
1,544 Elo+
Party 1
Agni
Agni
ACE Riko
Agni
Level 69
God Stats
32W - 18L
1,500 SR
Queue Stats
125W - 125L
1,514 Elo+
Party 1
Artemis
Artemis
K_OpticSc0pEzz_K
Artemis
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 64L
1,343 Elo+
Solo
Chaac
Chaac
NotedTuna35428
Chaac
Level 68
God Stats
5W - 9L
1,288 SR
Queue Stats
43W - 64L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
1 / 4 / 0
4,890
445
2,539
4,870
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 1 / 2
4,638
422
1,638
5,625
1,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
ThatDudeNuj
Achilles
6
0 / 4 / 1
4,247
386
1,220
5,504
3,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 1 / 0
5,965
542
2,302
7,623
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
8
1 / 3 / 0
5,125
466
4,785
7,902
2,039
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ACE Fjolner
Xing Tian
9
1 / 0 / 4
5,681
516
3,080
6,165
2,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 1 / 1
6,335
576
3,031
6,649
1,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Agni
10
2 / 0 / 2
6,408
583
5,033
3,039
832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

8
2 / 2 / 2
5,500
500
5,914
6,115
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
4 / 1 / 0
6,994
636
3,873
5,912
5,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
13
13
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ACE Fjolner
Xing Tian
1
0
4
3
W
4
1
1
4.5
W
Agni
2
0
2
3
L
Scylla
1
4
0
0.25
W
2
2
2
1.5
L
0
1
2
1
W
4
1
0
4
L
Achilles
ThatDudeNuj
Achilles
0
4
1
0.13
L
2
1
0
2
L
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,484
Damage
20,931
31,524
Taken
27,880
11,528
Mitigated
12,360
8,406
Healing
10,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ACE Fjolner
Xing Tian
3,080
235
0
2,391
6,165
2,559
335
726
5,433
10,315
0
W
3,031
922
0
3,182
6,649
1,865
0
804
5,772
0
34,471
W
Agni
5,033
264
0
500
3,039
832
666
965
1,848
31,365
0
L
Scylla
2,539
80
0
490
4,870
1,396
68
2,842
2,028
15,406
0
W
5,914
2,668
0
2,428
6,115
1,687
635
1,358
4,713
0
28,007
L
1,638
319
0
375
5,625
1,828
52
937
4,688
9,223
0
W
3,873
762
0
2,298
5,912
5,417
0
0
5,758
3,948
33,201
L
Achilles
ThatDudeNuj
Achilles
1,220
338
0
640
5,504
3,817
0
483
5,021
0
5,029
L
2,302
391
0
3,466
7,623
2,448
0
1,441
6,182
0
28,419
L
Medusa
4,785
2,297
389
3,046
7,902
2,039
0
2,547
5,355
0
24,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,865
Gold Earned
30,918
160
Minions Killed
266
0
Camps Cleared
0
940,860
Distance Traveled
1,007,162
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,681
516
15
1
0
216,554
0
W
Pele
6,335
576
54
5
0
214,781
2
W
Agni
6,408
583
62
6
0
200,281
2
L
Scylla
4,890
445
23
2
0
160,354
0
W
Artemis
5,500
500
48
4
0
175,116
0
L
Ymir
4,638
422
20
2
0
205,202
0
W
Chaac
6,994
636
87
8
0
200,430
0
L
Achilles
4,247
386
7
1
0
166,729
2
L
Susano
5,965
542
67
6
0
220,327
0
L
Medusa
5,125
466
43
4
0
188,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role