Player Matchup

Thor
Thor
F4ARY
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,273 Elo+
Party 2
Medusa
Medusa
Slither34
Medusa
Level 17
God Stats
1W - 6L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Ra
Ra
exmith
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,181 Elo+
Party 2
Tsukuyomi
Tsukuyomi
pistacchio0o
Tsukuyomi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,172 Elo+
Solo
Ares
Ares
powerredkin
Ares
Level 12
God Stats
4W - 5L
1,422 SR
Queue Stats
14W - 20L
1,265 Elo+
Solo
Team Averages
Level 14
1,484 SR
1,278 Elo+

VS

Team Averages
Level 23
1,572 SR
1,491 Elo+
Neith
Neith
Arvingoth
Neith
Level 23
God Stats
18W - 7L
1,862 SR
Queue Stats
26W - 16L
1,792 Elo+
Solo
Raijin
Raijin
Asinroth
Raijin
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 70L
1,107 Elo+
Solo
Athena
Athena
SpySm
Athena
Level 27
God Stats
4W - 0L
1,500 SR
Queue Stats
56W - 71L
1,495 Elo+
Party 1
Chaac
Chaac
goodluckin
Chaac
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 86L
1,768 Elo+
Party 1
Merlin
Merlin
purpleflames7
Merlin
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
F4ARY
Thor
15
1 / 10 / 5
9,668
879
10,178
24,286
12,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Slither34
Medusa
16
1 / 10 / 5
9,861
896
13,104
17,240
8,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
16
2 / 14 / 5
10,295
936
10,757
19,482
10,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
pistacchio0o
Tsukuyomi
15
2 / 7 / 5
9,938
903
9,797
15,863
7,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 3 / 4
10,740
976
5,495
21,134
25,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

13

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arvingoth
Neith
20
17 / 0 / 18
12,889
1,172
31,847
9,139
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
Asinroth
Raijin
18
7 / 3 / 23
11,992
1,090
16,640
10,931
5,851
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
SpySm
Athena
19
13 / 2 / 22
13,803
1,255
17,901
17,605
23,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
19
6 / 2 / 30
11,782
1,071
18,272
14,485
19,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
1 / 0 / 12
10,060
915
5,616
2,041
802
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
149
7
Kills
44
44
Deaths
7
24
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Neith
Arvingoth
Neith
17
0
18
26
W
Raijin
Asinroth
Raijin
7
3
23
6.17
L
Thor
F4ARY
Thor
1
10
5
0.35
L
Medusa
Slither34
Medusa
1
10
5
0.35
W
Athena
SpySm
Athena
13
2
22
12
L
Ra
2
14
5
0.32
W
Chaac
6
2
30
10.5
L
Tsukuyomi
pistacchio0o
Tsukuyomi
2
7
5
0.64
L
1
3
4
1
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,331
Damage
90,276
98,005
Taken
54,201
64,801
Mitigated
53,296
5,630
Healing
11,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Arvingoth
Neith
31,847
22,540
0
4,155
9,139
4,089
0
1,759
7,380
0
48,403
W
Raijin
Asinroth
Raijin
16,640
1,707
0
1,169
10,931
5,851
0
3,985
6,946
34,010
0
L
Thor
F4ARY
Thor
10,178
3,266
0
923
24,286
12,758
0
9,262
14,774
0
24,370
L
Medusa
Slither34
Medusa
13,104
6,837
0
0
17,240
8,287
0
7,354
9,736
0
35,951
W
Athena
SpySm
Athena
17,901
6,233
0
949
17,605
23,163
0
6,869
10,736
26,011
0
L
Ra
10,757
3,555
1,023
892
19,482
10,654
0
9,083
10,374
38,925
0
W
Chaac
18,272
4,841
0
4,902
14,485
19,391
0
3,639
10,846
64
29,433
L
Tsukuyomi
pistacchio0o
Tsukuyomi
9,797
2,778
0
1,624
15,863
7,866
0
4,935
10,803
0
14,759
L
5,495
559
0
1,168
21,134
25,236
0
9,566
11,343
20,345
0
W
5,616
412
0
580
2,041
802
0
0
2,041
30,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,502
Gold Earned
60,526
192
Minions Killed
196
5
Camps Cleared
3
848,294
Distance Traveled
954,818
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,889
1,172
48
4
1
184,037
0
W
Raijin
11,992
1,090
44
4
1
163,625
1
L
Thor
9,668
879
28
3
0
161,173
0
L
Medusa
9,861
896
58
5
0
166,197
0
W
Athena
13,803
1,255
14
1
1
197,083
0
L
Ra
10,295
936
71
6
0
160,616
0
W
Chaac
11,782
1,071
28
3
0
214,466
0
L
Tsukuyomi
9,938
903
15
1
4
161,686
1
L
Ares
10,740
976
20
2
1
198,622
0
W
Merlin
10,060
915
62
6
0
195,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role