Player Matchup

Izanami
Izanami
Silver IV
Arvéa
Izanami
Silver IV
Level 129
God Stats
4W - 7L
1,321 SR
Queue Stats
6W - 9L
1,353 MMR
Party 2
Poseidon
Poseidon
Silver III
Clookey
Poseidon
Silver III
Level 83
God Stats
0W - 4L
1,081 SR
Queue Stats
32W - 36L
1,129 MMR
Solo
Athena
Athena
Silver II
IdealClover3370
Athena
Silver II
Level 149
God Stats
6W - 7L
1,263 SR
Queue Stats
160W - 170L
1,209 MMR
Party 2
King Arthur
King Arthur
Silver IV
Nix281
King Arthur
Silver IV
Level 148
God Stats
1W - 5L
1,500 SR
Queue Stats
218W - 227L
1,217 MMR
Solo
Hera
Hera
Silver II
Venus09
Hera
Silver II
Level 103
God Stats
14W - 9L
1,715 SR
Queue Stats
128W - 136L
1,199 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,376 SR
1,221 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 96
1,525 SR
1,221 MMR
Fenrir
Fenrir
Bronze III
Brynhildrt
Fenrir
Bronze III
Level 106
God Stats
6W - 4L
1,166 SR
Queue Stats
346W - 389L
1,071 MMR
Solo
Danzaburou
Danzaburou
Silver I
Dolivery
Danzaburou
Silver I
Level 86
God Stats
4W - 6L
1,500 SR
Queue Stats
455W - 461L
1,267 MMR
Solo
Scylla
Scylla
Bronze IV
FlabbyBabby
Scylla
Bronze IV
Level 108
God Stats
3W - 5L
1,730 SR
Queue Stats
13W - 22L
1,269 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
Myjn
Zhong Kui
Bronze III
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
489W - 498L
1,229 MMR
Solo
Pele
Pele
Bronze IV
SunStorm
Pele
Bronze IV
Level 109
God Stats
5W - 2L
1,730 SR
Queue Stats
9W - 13L
1,269 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arvéa
Izanami
6
2 / 2 / 0
4,103
586
1,609
4,500
996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
Clookey
Poseidon
7
0 / 2 / 1
4,100
586
1,388
3,364
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 3 / 2
3,871
553
1,103
4,625
1,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
Nix281
King Arthur
8
1 / 0 / 1
4,592
656
1,676
4,503
1,724
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
Venus09
Hera
7
1 / 0 / 0
4,435
634
1,139
3,287
761
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetCthulhuNemesisPersephoneTsukuyomi

VS

Bans
HelKhepriYemojaKuzenboApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brynhildrt
Fenrir
5
2 / 1 / 2
3,972
567
3,633
4,063
1,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Dolivery
Danzaburou
6
0 / 1 / 2
3,799
543
1,742
2,582
542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
8
1 / 0 / 3
4,564
652
2,702
1,819
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
Myjn
Zhong Kui
7
0 / 2 / 0
4,220
603
1,900
3,478
1,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
7
3 / 1 / 1
4,533
648
2,188
4,475
1,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
6
7
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Arvéa
Izanami
2
2
0
1
W
Fenrir
Brynhildrt
Fenrir
2
1
2
3
L
Poseidon
Clookey
Poseidon
0
2
1
0.25
W
Danzaburou
Dolivery
Danzaburou
0
1
2
1
W
Scylla
1
0
3
2.5
L
0
3
2
0.33
W
Zhong Kui
Myjn
Zhong Kui
0
2
0
0
L
King Arthur
Nix281
King Arthur
1
0
1
1.5
W
Pele
3
1
1
3.5
L
Hera
Venus09
Hera
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,915
Damage
12,165
20,279
Taken
16,417
5,888
Mitigated
5,336
5,720
Healing
5,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Arvéa
Izanami
1,609
1,218
0
1,101
4,500
996
105
55
4,445
0
18,422
W
Fenrir
Brynhildrt
Fenrir
3,633
1,027
0
535
4,063
1,322
0
2,000
2,019
0
7,727
L
Poseidon
Clookey
Poseidon
1,388
200
0
331
3,364
766
0
1,135
2,057
15,005
0
W
Danzaburou
Dolivery
Danzaburou
1,742
921
0
1,217
2,582
542
0
219
2,363
0
17,297
W
Scylla
2,702
555
0
743
1,819
416
70
218
1,595
20,086
0
L
1,103
445
139
1,552
4,625
1,641
0
536
4,017
4,856
0
W
Zhong Kui
Myjn
Zhong Kui
1,900
548
0
638
3,478
1,923
0
0
3,478
15,225
0
L
King Arthur
Nix281
King Arthur
1,676
128
0
2,000
4,503
1,724
0
1,900
2,603
0
17,419
W
Pele
2,188
370
0
2,040
4,475
1,133
0
1,099
3,332
0
16,277
L
Hera
Venus09
Hera
1,139
363
0
597
3,287
761
0
664
2,555
21,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,101
Gold Earned
21,088
188
Minions Killed
145
0
Camps Cleared
0
656,854
Distance Traveled
681,638
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,103
586
45
6
0
126,591
1
W
Fenrir
3,972
567
7
1
0
164,193
1
L
Poseidon
4,100
586
37
5
0
139,472
1
W
Danzaburou
3,799
543
27
4
0
127,094
2
W
Scylla
4,564
652
44
6
0
121,198
1
L
Athena
3,871
553
12
2
0
119,716
0
W
Zhong Kui
4,220
603
32
5
0
111,044
2
L
King Arthur
4,592
656
43
6
0
155,825
0
W
Pele
4,533
648
35
5
0
158,109
1
L
Hera
4,435
634
51
7
0
115,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role