Player Matchup

Chronos
Chronos
Cassik
Chronos
Level 130
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 3
Bellona
Bellona
DankDerith
Bellona
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Jak E 650
Hun Batz
Level 148
God Stats
2W - 1L
1,554 SR
Queue Stats
38W - 50L
1,500 Elo+
Party 2
Khepri
Khepri
kungfueyduey
Khepri
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 48L
1,285 Elo+
Party 2
Team Averages
Level 144
1,513 SR
1,446 Elo+

VS

Team Averages
Level 101
1,503 SR
1,521 Elo+
Khepri
Khepri
Ansellot
Khepri
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,560 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TH3 R3D SCAR3
Cu Chulainn
Level 160
God Stats
9W - 9L
1,500 SR
Queue Stats
1,358W - 1,527L
1,295 Elo+
Solo
Artemis
Artemis
Xaydra
Artemis
Level 101
God Stats
1W - 1L
1,726 SR
Queue Stats
15W - 13L
1,600 Elo+
Party 1
Janus
Janus
littlefennek
Janus
Level 77
God Stats
0W - 1L
1,285 SR
Queue Stats
10W - 9L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Cassik
Chronos
16
3 / 1 / 9
10,379
865
10,271
11,250
5,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
DankDerith
Bellona
17
12 / 4 / 5
11,437
953
17,053
14,404
15,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Jak E 650
Hun Batz
16
3 / 2 / 9
10,070
839
7,824
7,673
3,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
14
2 / 2 / 3
9,203
767
3,570
10,041
10,510
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ansellot
Khepri
15
3 / 2 / 2
9,381
782
2,801
8,575
9,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
TH3 R3D SCAR3
Cu Chulainn
16
2 / 5 / 5
9,677
806
8,176
15,353
12,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
Xaydra
Artemis
14
2 / 7 / 3
8,625
719
9,752
11,034
5,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 6 / 3
9,390
783
6,227
8,908
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
20
Kills
9
9
Deaths
20
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Khepri
Ansellot
Khepri
3
2
2
2
W
Chronos
Cassik
Chronos
3
1
9
7.5
W
Bellona
DankDerith
Bellona
12
4
5
3.63
W
Hun Batz
Jak E 650
Hun Batz
3
2
9
3.75
L
Cu Chulainn
TH3 R3D SCAR3
Cu Chulainn
2
5
5
0.9
L
Artemis
Xaydra
Artemis
2
7
3
0.5
W
Khepri
2
2
3
1.75
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,718
Damage
26,956
43,368
Taken
43,870
35,327
Mitigated
31,125
8,901
Healing
3,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Ansellot
Khepri
2,801
314
0
1,075
8,575
9,579
0
3,981
4,594
12,240
0
W
Chronos
Cassik
Chronos
10,271
2,971
0
4,012
11,250
5,279
3,278
2,127
9,035
38,177
0
W
Bellona
DankDerith
Bellona
17,053
9,933
0
1,888
14,404
15,691
826
3,192
11,025
3,538
34,302
W
Hun Batz
Jak E 650
Hun Batz
7,824
1,517
0
930
7,673
3,847
1,820
2,169
5,436
0
32,347
L
Cu Chulainn
TH3 R3D SCAR3
Cu Chulainn
8,176
1,578
0
1,138
15,353
12,547
686
7,307
8,046
2,308
32,909
L
Artemis
Xaydra
Artemis
9,752
5,377
0
925
11,034
5,703
0
2,587
8,447
0
25,580
W
Khepri
3,570
133
239
1,832
10,041
10,510
136
1,995
7,916
19,851
0
L
6,227
343
0
332
8,908
3,296
0
2,118
6,790
34,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,089
Gold Earned
37,073
188
Minions Killed
185
11
Camps Cleared
10
964,606
Distance Traveled
832,805
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,381
782
16
1
2
219,192
1
W
Chronos
10,379
865
66
6
2
234,059
2
W
Bellona
11,437
953
46
4
5
229,327
0
W
Hun Batz
10,070
839
47
4
4
253,502
0
L
Cu Chulainn
9,677
806
65
5
5
229,604
0
L
Artemis
8,625
719
47
4
2
191,482
2
W
Khepri
9,203
767
29
2
0
247,718
0
L
Janus
9,390
783
57
5
1
192,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role