Player Matchup

Bellona
Bellona
UL7309
Bellona
Level 23
God Stats
1W - 0L
1,843 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
joso17zen
Camazotz
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 55L
1,500 Elo+
Party 1
Janus
Janus
xXzardokXx
Janus
Level 69
God Stats
1W - 0L
1,580 SR
Queue Stats
12W - 12L
1,500 Elo+
Party 1
Team Averages
Level 67
1,641 SR
1,500 Elo+

VS

Team Averages
Level 48
1,485 SR
1,298 Elo+
Merlin
Merlin
BigMuffinBoy19
Merlin
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,265 Elo+
Party 2
Tyr
Tyr
JoshOnGosh
Tyr
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 15L
1,448 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Obeeseslug
Tsukuyomi
Level 26
God Stats
0W - 2L
1,454 SR
Queue Stats
10W - 7L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
UL7309
Bellona
13
1 / 0 / 7
9,484
632
8,160
11,557
9,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
joso17zen
Camazotz
15
7 / 0 / 5
11,001
733
11,086
13,707
7,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
14
4 / 2 / 4
10,487
699
18,294
7,879
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
8,807
587
9,994
12,621
4,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 0
8,773
585
8,635
19,136
10,211
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
Obeeseslug
Tsukuyomi
11
1 / 6 / 1
8,582
572
6,563
12,747
7,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
12
Kills
2
2
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
1
2
0
0.5
L
Tsukuyomi
Obeeseslug
Tsukuyomi
1
6
1
0.25
W
Bellona
UL7309
Bellona
1
0
7
4.5
W
Camazotz
joso17zen
Camazotz
7
0
5
9.5
W
Janus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,540
Damage
25,192
33,143
Taken
44,504
19,801
Mitigated
22,351
9,977
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,994
1,042
807
3,017
12,621
4,489
0
5,089
7,261
42,291
0
L
8,635
1,587
0
3,979
19,136
10,211
0
6,268
12,129
0
31,585
L
Tsukuyomi
Obeeseslug
Tsukuyomi
6,563
1,161
0
1,415
12,747
7,651
0
6,063
6,300
1,423
18,650
W
Bellona
UL7309
Bellona
8,160
3,673
0
464
11,557
9,869
197
3,565
7,624
0
26,288
W
Camazotz
joso17zen
Camazotz
11,086
2,624
0
7,112
13,707
7,272
378
3,836
9,425
0
48,940
W
Janus
18,294
347
278
2,123
7,879
2,660
0
1,926
5,793
73,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
26,162
211
Minions Killed
142
0
Camps Cleared
0
980,100
Distance Traveled
755,933
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,807
587
65
4
0
230,417
4
L
Tyr
8,773
585
48
3
0
287,466
4
L
Tsukuyomi
8,582
572
29
2
0
238,050
0
W
Bellona
9,484
632
38
3
0
302,741
3
W
Camazotz
11,001
733
51
3
0
336,464
2
W
Janus
10,487
699
122
8
0
340,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role