Player Matchup

Bellona
Bellona
Cong8
Bellona
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 1
Cupid
Cupid
DatGrxpe
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 1
Hercules
Hercules
FapasaurisRex
Hercules
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
HydraVl
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Nemesis
Nemesis
Lefnuarb
Nemesis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 7L
1,500 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,500 Elo+

VS

Team Averages
Level 23
1,413 SR
1,772 Elo+
Sun Wukong
Sun Wukong
AloneAwaken
Sun Wukong
Level 9
God Stats
1W - 0L
1,236 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BasedDripLord
Anhur
Level 18
God Stats
6W - 3L
1,500 SR
Queue Stats
19W - 7L
1,876 Elo+
Party 2
Sol
Sol
InstaKillerLOL
Sol
Level 23
God Stats
1W - 3L
1,331 SR
Queue Stats
107W - 77L
1,731 Elo+
Solo
Nike
Nike
Justkalemae
Nike
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 8L
1,876 Elo+
Party 2
Thor
Thor
MobiusOne
Thor
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,876 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cong8
Bellona
14
2 / 7 / 5
9,010
474
8,538
11,202
9,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
DatGrxpe
Cupid
13
0 / 7 / 2
8,118
427
2,258
10,287
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
FapasaurisRex
Hercules
11
1 / 8 / 4
7,993
421
5,335
15,923
15,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
HydraVl
Jormungandr
12
0 / 9 / 1
7,811
411
5,825
13,563
6,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Lefnuarb
Nemesis
15
8 / 7 / 1
9,937
523
14,286
17,046
7,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AloneAwaken
Sun Wukong
14
4 / 1 / 8
9,632
507
5,818
11,290
7,660
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
8 / 4 / 8
10,939
576
10,951
15,161
5,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

18
10 / 1 / 8
11,568
609
15,971
15,541
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 3 / 14
10,348
545
10,003
11,659
10,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
15
9 / 3 / 7
10,236
539
8,940
13,673
6,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
83
11
Kills
38
38
Deaths
12
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AloneAwaken
Sun Wukong
4
1
8
8
W
8
4
8
3
L
Bellona
Cong8
Bellona
2
7
5
0.64
L
Cupid
DatGrxpe
Cupid
0
7
2
0.14
L
Hercules
FapasaurisRex
Hercules
1
8
4
0.38
L
Jormungandr
HydraVl
Jormungandr
0
9
1
0.06
W
10
1
8
14
W
7
3
14
4.67
L
Nemesis
Lefnuarb
Nemesis
8
7
1
1.21
W
Thor
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,242
Damage
51,683
68,021
Taken
67,324
40,091
Mitigated
35,929
10,387
Healing
24,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AloneAwaken
Sun Wukong
5,818
2,177
0
2,870
11,290
7,660
768
520
10,695
0
42,250
W
10,951
7,554
0
6,920
15,161
5,797
946
977
14,109
0
72,012
L
Bellona
Cong8
Bellona
8,538
2,549
0
786
11,202
9,382
330
1,643
9,471
3,114
37,766
L
Cupid
DatGrxpe
Cupid
2,258
916
266
2,168
10,287
2,053
1,696
1,434
8,778
0
35,932
L
Hercules
FapasaurisRex
Hercules
5,335
1,734
0
2,316
15,923
15,026
154
4,353
11,455
0
24,906
L
Jormungandr
HydraVl
Jormungandr
5,825
2,040
0
406
13,563
6,041
0
5,773
7,711
35,864
0
W
15,971
5,110
0
9,966
15,541
5,585
1,948
2,898
12,518
88,546
0
W
10,003
2,069
0
1,886
11,659
10,304
0
674
10,893
0
39,387
L
Nemesis
Lefnuarb
Nemesis
14,286
6,955
0
4,445
17,046
7,589
0
2,768
14,028
0
60,136
W
Thor
8,940
4,068
0
2,632
13,673
6,583
926
1,242
12,331
0
46,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,869
Gold Earned
52,723
341
Minions Killed
462
0
Camps Cleared
0
1,723,768
Distance Traveled
1,711,604
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,632
507
91
5
0
322,174
5
W
Anhur
10,939
576
119
6
0
300,154
1
L
Bellona
9,010
474
80
4
0
361,895
1
L
Cupid
8,118
427
79
4
0
326,155
1
L
Hercules
7,993
421
30
2
0
364,357
1
L
Jormungandr
7,811
411
57
3
0
270,781
0
W
Sol
11,568
609
127
7
0
327,962
1
W
Nike
10,348
545
50
3
0
390,663
4
L
Nemesis
9,937
523
95
5
0
400,580
5
W
Thor
10,236
539
75
4
0
370,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role