Player Matchup

Pele
Pele
INeedABuff
Pele
Level 116
God Stats
1W - 0L
1,298 SR
Queue Stats
41W - 39L
1,500 Elo+
Party 2
Anubis
Anubis
StankaSauresRex
Anubis
Level 65
God Stats
3W - 2L
1,298 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Ymir
Ymir
VladimirGlutton
Ymir
Level 127
God Stats
4W - 2L
1,240 SR
Queue Stats
102W - 79L
1,158 Elo+
Party 2
Team Averages
Level 103
1,279 SR
1,386 Elo+

VS

Team Averages
Level 100
1,500 SR
1,646 Elo+
Cthulhu
Cthulhu
LukasFail
Cthulhu
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 74L
1,720 Elo+
Party 1
Artemis
Artemis
MorroidsBR
Artemis
Level 86
God Stats
11W - 3L
1,500 SR
Queue Stats
59W - 58L
1,720 Elo+
Party 1
Nu Wa
Nu Wa
SorikuXII
Nu Wa
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 108L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 3
13,323
666
14,894
17,980
6,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
4 / 3 / 8
13,158
658
13,311
14,198
6,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 2 / 10
11,611
581
4,314
12,642
12,499
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LukasFail
Cthulhu
16
3 / 1 / 3
12,896
645
11,111
12,305
12,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Artemis
MorroidsBR
Artemis
15
2 / 6 / 2
11,544
577
8,710
12,931
3,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nu Wa
SorikuXII
Nu Wa
15
1 / 6 / 5
11,475
574
15,088
10,980
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
13
Kills
6
6
Deaths
13
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
L
Cthulhu
LukasFail
Cthulhu
3
1
3
4.5
L
Artemis
MorroidsBR
Artemis
2
6
2
0.5
L
Nu Wa
SorikuXII
Nu Wa
1
6
5
0.58
W
4
3
8
2.67
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,519
Damage
34,909
44,820
Taken
36,216
25,632
Mitigated
20,494
17,094
Healing
5,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,894
2,658
0
9,441
17,980
6,566
0
9,411
8,228
0
100,100
L
Cthulhu
LukasFail
Cthulhu
11,111
0
267
3,124
12,305
12,646
0
7,594
4,711
30,052
0
L
Artemis
MorroidsBR
Artemis
8,710
3,403
0
1,592
12,931
3,500
250
5,657
7,274
0
48,534
L
Nu Wa
SorikuXII
Nu Wa
15,088
4,717
0
899
10,980
4,348
18
4,486
6,494
70,166
0
W
13,311
144
184
5,595
14,198
6,567
710
9,667
4,155
68,210
0
W
4,314
165
0
1,874
12,642
12,499
217
6,251
6,147
23,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,092
Gold Earned
35,915
279
Minions Killed
213
0
Camps Cleared
0
930,188
Distance Traveled
992,604
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,323
666
132
7
0
353,524
5
L
Cthulhu
12,896
645
27
1
0
350,979
11
L
Artemis
11,544
577
62
3
0
329,446
2
L
Nu Wa
11,475
574
124
6
0
312,179
4
W
Anubis
13,158
658
107
5
0
294,751
0
W
Ymir
11,611
581
40
2
0
281,913
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role