Player Matchup

Da Ji
Da Ji
Elextra143
Da Ji
Level 16
God Stats
4W - 1L
1,499 SR
Queue Stats
9W - 6L
1,517 Elo+
Party 2
Neith
Neith
Loux05
Neith
Level 28
God Stats
2W - 0L
1,695 SR
Queue Stats
3W - 0L
1,663 Elo+
Party 1
Raijin
Raijin
Qmaniac
Raijin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,437 Elo+
Party 2
Ymir
Ymir
Valeria20050806
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,663 Elo+
Party 1
Erlang Shen
Erlang Shen
lililypad
Erlang Shen
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,517 Elo+
Party 2
Team Averages
Level 29
1,539 SR
1,559 Elo+

VS

Team Averages
Level 25
1,494 SR
1,460 Elo+
Olorun
Olorun
AhFiddleStyx
Olorun
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 17L
1,500 Elo+
Solo
Achilles
Achilles
Sirarsh
Achilles
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 23L
1,700 Elo+
Solo
Neith
Neith
ain0kea1
Neith
Level 19
God Stats
9W - 7L
1,468 SR
Queue Stats
20W - 19L
1,230 Elo+
Solo
Ra
Ra
bourod
Ra
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
143W - 172L
1,500 Elo+
Solo
Set
Set
zizixkypher
Set
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
4 / 3 / 2
7,629
509
3,945
9,836
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Loux05
Neith
12
2 / 0 / 1
7,319
488
4,620
3,876
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Qmaniac
Raijin
15
6 / 1 / 0
9,018
601
6,181
6,208
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 4
7,968
531
5,830
12,392
9,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
lililypad
Erlang Shen
15
2 / 2 / 3
8,916
594
7,759
9,664
7,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 3 / 2
6,203
414
3,335
7,742
4,442
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Achilles
Sirarsh
Achilles
13
3 / 2 / 2
7,605
507
8,226
12,292
11,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
ain0kea1
Neith
11
1 / 3 / 1
6,173
412
6,406
10,481
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ra
6
1 / 3 / 0
5,609
374
812
3,492
1,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

13
3 / 5 / 4
7,853
524
5,918
12,482
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
15
Kills
9
9
Deaths
16
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
3
2
0.67
W
Da Ji
4
3
2
1.67
W
Neith
Loux05
Neith
2
0
1
2.5
W
Raijin
Qmaniac
Raijin
6
1
0
6
L
Achilles
Sirarsh
Achilles
3
2
2
2
W
1
3
4
1
L
Neith
ain0kea1
Neith
1
3
1
0.5
L
Ra
1
3
0
0.33
W
Erlang Shen
lililypad
Erlang Shen
2
2
3
1.75
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,335
Damage
24,697
41,976
Taken
46,489
24,694
Mitigated
24,149
13,786
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
3,335
1,067
225
2,045
7,742
4,442
0
2,421
5,321
23,714
0
W
Da Ji
3,945
900
0
2,765
9,836
3,529
192
388
9,398
0
30,399
W
Neith
Loux05
Neith
4,620
1,455
0
2,298
3,876
1,306
72
796
3,080
0
39,734
W
Raijin
Qmaniac
Raijin
6,181
626
0
500
6,208
2,246
1,392
487
5,646
51,143
0
L
Achilles
Sirarsh
Achilles
8,226
2,703
0
1,849
12,292
11,342
60
3,397
8,895
0
35,074
W
5,830
1,590
0
3,921
12,392
9,779
0
2,476
9,916
33,820
0
L
Neith
ain0kea1
Neith
6,406
3,000
0
4,188
10,481
3,141
0
3,034
7,447
0
40,688
L
Ra
812
259
0
915
3,492
1,063
156
1,832
1,660
15,596
0
W
Erlang Shen
lililypad
Erlang Shen
7,759
3,859
0
4,302
9,664
7,834
930
0
9,246
5,218
44,485
L
5,918
2,954
0
3,022
12,482
4,161
0
2,029
10,453
0
40,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,850
Gold Earned
33,443
387
Minions Killed
280
0
Camps Cleared
0
1,411,992
Distance Traveled
1,142,902
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,203
414
36
2
0
235,636
0
W
Da Ji
7,629
509
53
4
0
282,636
0
W
Neith
7,319
488
92
6
0
298,466
0
W
Raijin
9,018
601
103
7
0
258,938
0
L
Achilles
7,605
507
61
4
0
261,324
4
W
Ymir
7,968
531
39
3
0
273,291
3
L
Neith
6,173
412
66
4
0
285,517
2
L
Ra
5,609
374
35
2
0
111,325
0
W
Erlang Shen
8,916
594
100
7
0
298,661
3
L
Set
7,853
524
82
5
0
249,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role