Player Matchup

Tyr
Tyr
BinticusMaximus
Tyr
Level 14
God Stats
1W - 1L
1,596 SR
Queue Stats
3W - 3L
1,685 Elo+
Party 2
Merlin
Merlin
Corsparus
Merlin
Level 35
God Stats
0W - 1L
1,762 SR
Queue Stats
7W - 1L
1,865 Elo+
Party 2
Anubis
Anubis
Eikrad
Anubis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,685 Elo+
Party 2
Cupid
Cupid
Morrisj
Cupid
Level 28
God Stats
3W - 3L
1,494 SR
Queue Stats
7W - 3L
1,685 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Vikingsimon
Tsukuyomi
Level 45
God Stats
3W - 1L
1,914 SR
Queue Stats
7W - 5L
1,685 Elo+
Party 2
Team Averages
Level 29
1,653 SR
1,721 Elo+

VS

Team Averages
Level 25
1,547 SR
1,584 Elo+
Yemoja
Yemoja
JAlchemist
Yemoja
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 24L
1,737 Elo+
Party 1
Loki
Loki
Sheshru
Loki
Level 27
God Stats
5W - 6L
1,711 SR
Queue Stats
18W - 24L
1,737 Elo+
Party 1
Scylla
Scylla
ThoonderBolt
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Zafriele
Apollo
Level 28
God Stats
5W - 11L
1,204 SR
Queue Stats
587W - 536L
1,370 Elo+
Solo
King Arthur
King Arthur
slumgun
King Arthur
Level 26
God Stats
4W - 2L
1,820 SR
Queue Stats
22W - 31L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,469
447
2,113
4,537
2,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Corsparus
Merlin
7
1 / 3 / 4
4,742
474
4,516
4,232
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes

Shoes

+6%
Movement Speed

Anubis
Eikrad
Anubis
8
1 / 9 / 0
5,137
514
2,165
7,712
3,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
Morrisj
Cupid
9
4 / 2 / 3
5,596
560
6,243
7,701
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Vikingsimon
Tsukuyomi
8
3 / 4 / 2
5,546
555
3,278
6,936
1,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JAlchemist
Yemoja
9
3 / 1 / 4
5,756
576
1,831
5,115
1,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
Sheshru
Loki
10
5 / 2 / 3
5,998
600
3,868
6,296
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
12
10 / 1 / 0
7,346
735
6,665
4,190
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Zafriele
Apollo
9
1 / 4 / 4
5,274
527
3,847
8,040
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
slumgun
King Arthur
11
1 / 1 / 1
6,122
612
2,693
5,259
2,261
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
9
Kills
20
20
Deaths
9
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Merlin
Corsparus
Merlin
1
3
4
1
L
Anubis
Eikrad
Anubis
1
9
0
0.11
W
Yemoja
JAlchemist
Yemoja
3
1
4
5
L
Cupid
Morrisj
Cupid
4
2
3
2.75
W
Loki
Sheshru
Loki
5
2
3
3.25
W
Scylla
10
1
0
10
L
Tsukuyomi
Vikingsimon
Tsukuyomi
3
4
2
1
W
Apollo
Zafriele
Apollo
1
4
4
0.75
W
King Arthur
slumgun
King Arthur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,315
Damage
18,904
31,118
Taken
28,900
10,472
Mitigated
8,778
8,339
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,113
402
0
887
4,537
2,781
0
0
4,537
0
13,809
L
Merlin
Corsparus
Merlin
4,516
481
0
0
4,232
893
0
694
3,538
18,329
0
L
Anubis
Eikrad
Anubis
2,165
125
0
1,089
7,712
3,069
62
5,063
2,273
14,376
0
W
Yemoja
JAlchemist
Yemoja
1,831
393
981
1,278
5,115
1,842
0
1,704
3,411
7,194
0
L
Cupid
Morrisj
Cupid
6,243
2,800
124
3,720
7,701
1,775
324
833
6,868
0
19,380
W
Loki
Sheshru
Loki
3,868
1,042
0
2,333
6,296
1,640
0
573
5,698
0
24,287
W
Scylla
6,665
572
0
1,096
4,190
1,036
136
2,165
2,025
38,097
0
L
Tsukuyomi
Vikingsimon
Tsukuyomi
3,278
809
0
2,519
6,936
1,954
0
1,486
5,406
0
23,399
W
Apollo
Zafriele
Apollo
3,847
1,935
0
2,458
8,040
1,999
0
2,239
5,801
0
31,185
W
King Arthur
slumgun
King Arthur
2,693
0
0
1,201
5,259
2,261
0
0
5,110
0
33,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,490
Gold Earned
30,496
166
Minions Killed
288
0
Camps Cleared
0
889,341
Distance Traveled
937,708
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,469
447
35
4
0
174,212
0
L
Merlin
4,742
474
23
2
0
186,252
0
L
Anubis
5,137
514
29
3
0
159,651
2
W
Yemoja
5,756
576
15
2
0
176,903
1
L
Cupid
5,596
560
35
4
0
172,794
0
W
Loki
5,998
600
52
5
0
214,895
2
W
Scylla
7,346
735
80
8
0
179,957
6
L
Tsukuyomi
5,546
555
44
4
0
196,432
0
W
Apollo
5,274
527
58
6
0
181,717
1
W
King Arthur
6,122
612
83
8
0
184,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role