Player Matchup

Merlin
Merlin
IMETS
Merlin
Level 158
God Stats
8W - 3L
1,500 SR
Queue Stats
111W - 115L
1,459 Elo+
Party 2
Jing Wei
Jing Wei
MarqG14
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
saulinaitor
Horus
Level 46
God Stats
34W - 18L
1,509 SR
Queue Stats
103W - 106L
1,310 Elo+
Party 2
Cerberus
Cerberus
skyterribleman
Cerberus
Level 123
God Stats
1W - 5L
1,500 SR
Queue Stats
25W - 35L
1,385 Elo+
Party 2
Awilix
Awilix
unpitinotendras
Awilix
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
83W - 95L
1,310 Elo+
Party 2
Team Averages
Level 121
1,502 SR
1,393 Elo+

VS

Team Averages
Level 112
1,500 SR
1,564 Elo+
Guan Yu
Guan Yu
HADESakaTheDevil
Guan Yu
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,829 Elo+
Party 1
Artemis
Artemis
JayyyW
Artemis
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 36L
1,320 Elo+
Solo
Hera
Hera
Jump880917
Hera
Level 130
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 98L
1,612 Elo+
Solo
Achilles
Achilles
LuxeraxD
Achilles
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 77L
1,557 Elo+
Solo
Athena
Athena
zVortexx
Athena
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IMETS
Merlin
14
4 / 10 / 3
9,033
452
16,580
13,669
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
MarqG14
Jing Wei
14
2 / 6 / 0
8,853
443
7,428
15,083
4,133
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 8 / 3
8,156
408
5,954
22,846
20,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
15
4 / 7 / 3
9,860
493
11,183
28,043
19,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 7 / 4
10,067
503
6,928
19,237
9,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
19 / 4 / 12
12,722
636
28,539
23,389
20,635
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
JayyyW
Artemis
18
3 / 1 / 7
11,539
577
14,972
11,513
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
6 / 6 / 9
10,821
541
12,406
11,763
4,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
LuxeraxD
Achilles
17
6 / 0 / 17
10,988
549
14,040
14,885
10,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
zVortexx
Athena
15
4 / 3 / 27
11,007
550
12,925
25,634
27,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
110
13
Kills
38
38
Deaths
14
13
Assists
72
Player
Kills
Deaths
Assists
KDA
W
19
4
12
6.25
L
Merlin
IMETS
Merlin
4
10
3
0.55
W
Artemis
JayyyW
Artemis
3
1
7
6.5
W
6
6
9
1.75
W
Achilles
LuxeraxD
Achilles
6
0
17
14.5
L
Jing Wei
MarqG14
Jing Wei
2
6
0
0.33
L
1
8
3
0.31
L
Cerberus
4
7
3
0.79
L
2
7
4
0.57
W
Athena
zVortexx
Athena
4
3
27
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,073
Damage
82,882
98,878
Taken
87,184
56,875
Mitigated
67,033
21,983
Healing
30,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,539
4,414
2,903
7,293
23,389
20,635
444
10,086
12,490
15,764
68,140
L
Merlin
IMETS
Merlin
16,580
717
0
253
13,669
3,789
0
4,323
9,346
66,973
0
W
Artemis
JayyyW
Artemis
14,972
8,653
0
8,347
11,513
4,325
4,682
1,888
9,570
0
96,971
W
12,406
3,101
0
1,953
11,763
4,423
106
2,906
8,567
71,783
0
W
Achilles
LuxeraxD
Achilles
14,040
4,768
0
4,484
14,885
10,140
148
3,383
11,319
0
75,283
L
Jing Wei
MarqG14
Jing Wei
7,428
5,604
0
4,024
15,083
4,133
0
2,284
12,799
0
53,015
L
5,954
2,522
961
4,418
22,846
20,041
44
8,478
14,368
0
12,518
L
Cerberus
11,183
1,354
248
9,296
28,043
19,488
0
9,640
18,403
54,527
0
L
6,928
3,139
0
2,783
19,237
9,424
0
4,841
14,396
6,729
56,977
W
Athena
zVortexx
Athena
12,925
4,807
0
5,557
25,634
27,510
585
8,024
16,219
28,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,969
Gold Earned
57,077
457
Minions Killed
505
0
Camps Cleared
0
1,824,609
Distance Traveled
1,987,499
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,722
636
127
6
0
392,873
2
L
Merlin
9,033
452
107
5
0
339,333
6
W
Artemis
11,539
577
145
7
0
348,722
3
W
Hera
10,821
541
109
5
0
371,395
6
W
Achilles
10,988
549
95
5
0
461,954
5
L
Jing Wei
8,853
443
99
5
0
350,802
4
L
Horus
8,156
408
13
1
0
362,827
4
L
Cerberus
9,860
493
133
7
0
360,278
1
L
Awilix
10,067
503
105
5
0
411,369
5
W
Athena
11,007
550
29
1
0
412,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role