Player Matchup

Neith
Neith
Brainbr18
Neith
Level 15
God Stats
7W - 11L
1,500 SR
Queue Stats
90W - 129L
1,585 Elo+
Party 3
Olorun
Olorun
Nomen-Karr
Olorun
Level 23
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 3L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
Thalisson5197
Nu Wa
Level 60
God Stats
12W - 18L
1,500 SR
Queue Stats
436W - 509L
1,238 Elo+
Party 3
Guan Yu
Guan Yu
orchief
Guan Yu
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,450 Elo+
Party 1
Raijin
Raijin
sir purplecat88
Raijin
Level 47
God Stats
1W - 2L
1,184 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Team Averages
Level 42
1,476 SR
1,444 Elo+

VS

Team Averages
Level 51
1,580 SR
1,413 Elo+
Danzaburou
Danzaburou
Big Ol Bubba745
Danzaburou
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 21L
1,500 Elo+
Party 2
Ymir
Ymir
Nimmess_
Ymir
Level 33
God Stats
7W - 9L
1,110 SR
Queue Stats
27W - 26L
1,067 Elo+
Solo
Kali
Kali
SOF Ol Bubba
Kali
Level 79
God Stats
2W - 3L
1,764 SR
Queue Stats
21W - 17L
1,500 Elo+
Party 2
Loki
Loki
Toxic Rose7851
Loki
Level 48
God Stats
2W - 3L
1,764 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Unc Ol Bubba
Cthulhu
Level 29
God Stats
4W - 4L
1,764 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brainbr18
Neith
9
0 / 7 / 2
5,669
436
2,975
9,359
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Nomen-Karr
Olorun
8
1 / 7 / 2
5,522
425
2,492
7,830
2,294
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 8 / 3
6,824
525
8,014
9,821
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
orchief
Guan Yu
8
1 / 6 / 2
6,019
463
3,283
9,626
4,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 4 / 0
7,835
603
7,339
6,849
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Big Ol Bubba745
Danzaburou
11
10 / 2 / 13
8,491
653
10,836
10,411
2,904
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
4 / 1 / 1
8,785
676
4,076
9,047
4,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
5 / 3 / 13
7,239
557
7,264
11,522
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
4 / 0 / 7
6,796
523
1,764
4,388
1,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Unc Ol Bubba
Cthulhu
11
9 / 4 / 15
8,620
663
9,892
9,642
7,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
81
9
Kills
32
32
Deaths
10
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Big Ol Bubba745
Danzaburou
10
2
13
8.25
L
Neith
Brainbr18
Neith
0
7
2
0.14
W
Ymir
4
1
1
4.5
L
Olorun
Nomen-Karr
Olorun
1
7
2
0.29
W
5
3
13
3.83
L
3
8
3
0.56
W
4
0
7
7.5
W
Cthulhu
Unc Ol Bubba
Cthulhu
9
4
15
4.13
L
Guan Yu
orchief
Guan Yu
1
6
2
0.33
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,103
Damage
33,832
43,485
Taken
45,010
14,674
Mitigated
20,035
7,411
Healing
15,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Big Ol Bubba745
Danzaburou
10,836
5,782
0
4,169
10,411
2,904
1,550
2,410
7,884
0
30,871
L
Neith
Brainbr18
Neith
2,975
938
0
953
9,359
2,664
778
2,693
6,666
0
21,111
W
Ymir
4,076
532
0
2,785
9,047
4,998
459
5,082
3,430
41,338
0
L
Olorun
Nomen-Karr
Olorun
2,492
904
325
1,144
7,830
2,294
252
2,014
5,816
10,201
0
W
7,264
2,956
0
4,501
11,522
3,915
878
4,929
6,531
0
21,466
L
8,014
2,452
0
1,092
9,821
2,679
188
2,977
6,844
33,034
0
W
1,764
360
922
353
4,388
1,202
471
1,799
2,589
0
22,838
W
Cthulhu
Unc Ol Bubba
Cthulhu
9,892
471
1,184
1,259
9,642
7,016
451
2,885
6,606
26,389
0
L
Guan Yu
orchief
Guan Yu
3,283
626
358
2,407
9,626
4,721
0
3,279
6,347
0
20,532
L
7,339
62
0
1,132
6,849
2,316
418
3,005
3,844
40,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,869
Gold Earned
39,931
215
Minions Killed
220
0
Camps Cleared
0
1,177,888
Distance Traveled
1,241,007
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,491
653
38
3
0
214,339
1
L
Neith
5,669
436
32
2
0
235,375
0
W
Ymir
8,785
676
88
7
0
239,257
2
L
Olorun
5,522
425
17
1
0
204,679
0
W
Kali
7,239
557
28
2
0
258,712
0
L
Nu Wa
6,824
525
47
4
0
232,309
3
W
Loki
6,796
523
42
3
0
255,291
0
W
Cthulhu
8,620
663
24
2
0
273,408
0
L
Guan Yu
6,019
463
36
3
0
269,309
2
L
Raijin
7,835
603
83
6
0
236,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role