Player Matchup

Heimdallr
Heimdallr
Heanosaurus
Heimdallr
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 40L
1,370 Elo+
Solo
Anubis
Anubis
OGF_Jefe
Anubis
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 89L
1,282 Elo+
Solo
Sol
Sol
WhyskiZiitOo
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
keyshleen
Nemesis
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
321W - 432L
1,606 Elo+
Solo
Merlin
Merlin
olProdigiouslo
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,754 Elo+
Solo
Team Averages
Level 23
1,500 SR
1,502 Elo+

VS

Team Averages
Level 20
1,584 SR
1,630 Elo+
Nox
Nox
Babvy
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JeepJeepImaBeep
Cthulhu
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 14L
1,715 Elo+
Solo
Neith
Neith
Shieldport
Neith
Level 25
God Stats
4W - 0L
1,921 SR
Queue Stats
120W - 139L
1,569 Elo+
Solo
Hercules
Hercules
Teachingsalt
Hercules
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 51L
1,873 Elo+
Solo
Ravana
Ravana
WhiTeBoi_jAkE12
Ravana
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 44L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Heanosaurus
Heimdallr
7
0 / 1 / 1
4,672
425
1,321
3,225
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
OGF_Jefe
Anubis
8
0 / 6 / 0
5,126
466
1,619
5,139
2,349
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 5 / 0
4,789
435
2,259
7,215
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
keyshleen
Nemesis
7
0 / 5 / 0
4,661
424
2,133
7,633
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 0
6,124
557
5,953
7,618
3,001
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Babvy
Nox
12
2 / 3 / 6
6,784
617
4,095
8,310
3,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 2
6,498
591
2,514
6,202
3,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
10
1 / 0 / 4
6,110
555
3,055
4,580
1,456
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
Teachingsalt
Hercules
11
6 / 0 / 6
7,292
663
5,741
5,977
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
8 / 0 / 6
7,925
720
7,930
4,701
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
3
Kills
20
21
Deaths
4
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nox
Babvy
Nox
2
3
6
1.67
L
Heimdallr
Heanosaurus
Heimdallr
0
1
1
0.5
W
3
1
2
4
L
Anubis
OGF_Jefe
Anubis
0
6
0
0
W
Neith
1
0
4
3
W
Hercules
Teachingsalt
Hercules
6
0
6
9
W
8
0
6
11
L
1
5
0
0.2
L
Nemesis
keyshleen
Nemesis
0
5
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,285
Damage
23,335
30,830
Taken
29,770
9,604
Mitigated
16,255
4,346
Healing
11,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
Babvy
Nox
4,095
226
641
3,084
8,310
3,691
1,256
4,358
3,952
32,246
0
L
Heimdallr
Heanosaurus
Heimdallr
1,321
43
0
426
3,225
938
0
1,327
1,898
0
13,447
W
2,514
316
0
1,578
6,202
3,609
616
876
5,326
13,455
0
L
Anubis
OGF_Jefe
Anubis
1,619
286
198
622
5,139
2,349
42
339
4,625
19,742
0
W
Neith
3,055
1,442
0
3,036
4,580
1,456
2,043
326
4,254
0
37,791
W
Hercules
Teachingsalt
Hercules
5,741
2,011
0
1,738
5,977
5,514
138
2,821
3,156
0
25,839
W
7,930
2,133
0
1,698
4,701
1,985
279
1,450
3,251
0
50,059
L
2,259
922
0
772
7,215
1,381
129
1,561
5,579
10,593
0
L
Nemesis
keyshleen
Nemesis
2,133
843
0
1,235
7,633
1,935
0
1,206
6,377
0
16,630
L
5,953
712
0
1,093
7,618
3,001
468
2,176
5,342
33,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,372
Gold Earned
34,609
169
Minions Killed
319
0
Camps Cleared
0
896,775
Distance Traveled
1,125,581
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,784
617
69
6
0
205,718
1
L
Heimdallr
4,672
425
25
2
0
120,433
0
W
Cthulhu
6,498
591
22
2
0
221,951
2
L
Anubis
5,126
466
32
3
0
192,103
2
W
Neith
6,110
555
69
6
0
197,719
4
W
Hercules
7,292
663
63
6
0
259,292
0
W
Ravana
7,925
720
96
9
0
240,901
4
L
Sol
4,789
435
16
1
0
200,076
1
L
Nemesis
4,661
424
35
3
0
219,023
1
L
Merlin
6,124
557
61
6
0
165,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role