Player Matchup

Merlin
Merlin
FIRST_GOD_OF_HH
Merlin
Level 64
God Stats
5W - 3L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1
Medusa
Medusa
Mermori
Medusa
Level 105
God Stats
6W - 2L
1,530 SR
Queue Stats
268W - 260L
1,389 Elo+
Solo
Chaac
Chaac
ProfessorTiger
Chaac
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
79W - 66L
1,500 Elo+
Solo
Nemesis
Nemesis
SombraDelPasado
Nemesis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Solo
Janus
Janus
papazohaib100
Janus
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
75W - 72L
1,785 Elo+
Party 1
Team Averages
Level 73
1,506 SR
1,535 Elo+

VS

Team Averages
Level 60
1,455 SR
1,385 Elo+
Nu Wa
Nu Wa
DraydenDark
Nu Wa
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Johnenseven
Sun Wukong
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 146L
1,112 Elo+
Solo
Sol
Sol
Knavechild
Sol
Level 61
God Stats
1W - 2L
1,277 SR
Queue Stats
3W - 6L
1,222 Elo+
Solo
Hercules
Hercules
hcanbek
Hercules
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 70L
1,588 Elo+
Solo
Mercury
Mercury
stecik
Mercury
Level 46
God Stats
29W - 31L
1,500 SR
Queue Stats
134W - 94L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 8
9,307
931
7,643
9,710
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Mermori
Medusa
17
6 / 0 / 9
11,006
1,101
10,540
6,063
2,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 14
9,775
978
14,988
9,921
9,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
8 / 4 / 7
11,138
1,114
11,441
10,814
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 10
9,972
997
14,416
3,864
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

293

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 5
9,313
931
9,093
12,240
4,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Johnenseven
Sun Wukong
15
1 / 2 / 5
9,140
914
10,474
18,115
13,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 6 / 2
8,615
862
5,383
13,662
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
hcanbek
Hercules
15
5 / 5 / 2
10,044
1,004
10,967
18,118
21,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mercury
stecik
Mercury
12
0 / 1 / 0
7,624
762
203
763
179
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
20
Kills
8
8
Deaths
20
48
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
W
1
3
8
1.67
L
Sun Wukong
Johnenseven
Sun Wukong
1
2
5
1.75
L
1
6
2
0.33
W
Medusa
Mermori
Medusa
6
0
9
10.5
W
1
0
14
8
W
8
4
7
2.88
L
Hercules
hcanbek
Hercules
5
5
2
1.2
W
4
1
10
9
L
Mercury
stecik
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,028
Damage
36,120
40,372
Taken
62,898
22,237
Mitigated
45,593
7,451
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,093
2,569
142
914
12,240
4,968
0
4,302
7,763
34,499
0
W
7,643
263
0
684
9,710
4,045
0
2,782
6,778
30,750
0
L
Sun Wukong
Johnenseven
Sun Wukong
10,474
1,586
0
2,503
18,115
13,502
0
7,542
10,366
296
27,287
L
5,383
1,333
0
1,023
13,662
5,048
0
5,162
8,450
14,146
0
W
Medusa
Mermori
Medusa
10,540
5,085
0
0
6,063
2,598
0
2,583
3,405
0
41,737
W
14,988
3,003
0
3,721
9,921
9,354
0
5,396
4,479
0
26,495
W
11,441
6,357
0
2,656
10,814
4,847
0
2,958
7,668
0
22,455
L
Hercules
hcanbek
Hercules
10,967
2,583
231
4,612
18,118
21,896
0
5,053
12,865
0
20,962
W
14,416
1,227
0
390
3,864
1,393
0
1,053
2,811
36,416
0
L
Mercury
stecik
Mercury
203
138
0
0
763
179
0
0
763
0
1,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,198
Gold Earned
44,736
227
Minions Killed
162
11
Camps Cleared
3
969,913
Distance Traveled
737,862
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,313
931
43
4
0
164,217
0
W
Merlin
9,307
931
50
5
0
170,394
0
L
Sun Wukong
9,140
914
57
6
0
185,966
0
L
Sol
8,615
862
26
3
0
167,742
1
W
Medusa
11,006
1,101
83
8
2
220,059
1
W
Chaac
9,775
978
25
3
2
210,797
1
W
Nemesis
11,138
1,114
20
2
5
182,016
0
L
Hercules
10,044
1,004
34
3
1
198,208
1
W
Janus
9,972
997
49
5
2
186,647
0
L
Mercury
7,624
762
2
0
2
21,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role