Player Matchup

Chang'e
Chang'e
Cjlaboy24
Chang'e
Level 100
God Stats
0W - 6L
1,831 SR
Queue Stats
219W - 191L
1,562 Elo+
Solo
Athena
Athena
KingDeathwish
Athena
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Solo
Mercury
Mercury
Nova Deadly
Mercury
Level 122
God Stats
4W - 3L
1,730 SR
Queue Stats
297W - 278L
1,853 Elo+
Solo
Apollo
Apollo
SPLIF OG
Apollo
Level 126
God Stats
5W - 6L
1,715 SR
Queue Stats
546W - 495L
1,589 Elo+
Party 1
Sun Wukong
Sun Wukong
Spawned In
Sun Wukong
Level 123
God Stats
6W - 1L
1,500 SR
Queue Stats
209W - 221L
1,473 Elo+
Party 1
Team Averages
Level 123
1,655 SR
1,596 Elo+

VS

Team Averages
Level 143
1,414 SR
1,207 Elo+
Medusa
Medusa
Cobalt555
Medusa
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 33L
1,139 Elo+
Party 3
Ganesha
Ganesha
DaFEDSisWATCHIN
Ganesha
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
333W - 301L
1,376 Elo+
Party 2
Arachne
Arachne
Sandmann2324
Arachne
Level 160
God Stats
13W - 9L
1,500 SR
Queue Stats
897W - 789L
1,376 Elo+
Party 2
Ra
Ra
So Ezz Bro
Ra
Level 128
God Stats
12W - 4L
1,285 SR
Queue Stats
547W - 505L
1,003 Elo+
Solo
Susano
Susano
whoknows19908
Susano
Level 152
God Stats
1W - 2L
1,285 SR
Queue Stats
98W - 103L
1,139 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cjlaboy24
Chang'e
13
6 / 5 / 1
7,776
555
8,632
10,862
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 7
8,039
574
5,250
10,926
7,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Nova Deadly
Mercury
8
1 / 3 / 2
5,687
406
1,729
6,240
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
SPLIF OG
Apollo
13
3 / 2 / 7
8,354
597
6,928
8,451
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Spawned In
Sun Wukong
12
1 / 5 / 0
6,912
494
5,368
10,903
8,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cobalt555
Medusa
12
2 / 3 / 0
7,308
522
5,413
8,848
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 4 / 3
7,128
509
3,181
7,729
5,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Sandmann2324
Arachne
15
7 / 3 / 2
8,908
636
8,857
11,126
7,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 1
8,926
638
6,109
6,849
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 4 / 4
7,717
551
8,626
10,268
3,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
15
Kills
16
16
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Cjlaboy24
Chang'e
6
5
1
1.3
W
Medusa
Cobalt555
Medusa
2
3
0
0.67
W
0
4
3
0.38
L
4
1
7
7.5
L
Mercury
Nova Deadly
Mercury
1
3
2
0.67
L
Apollo
SPLIF OG
Apollo
3
2
7
3.25
W
Arachne
Sandmann2324
Arachne
7
3
2
2.67
W
4
1
1
4.5
L
Sun Wukong
Spawned In
Sun Wukong
1
5
0
0.2
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,907
Damage
32,186
47,382
Taken
44,820
25,000
Mitigated
21,924
14,124
Healing
17,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Cjlaboy24
Chang'e
8,632
761
1,258
2,497
10,862
4,299
0
4,269
6,593
43,691
0
W
Medusa
Cobalt555
Medusa
5,413
2,832
0
3,337
8,848
2,494
369
2,836
5,986
0
34,841
W
3,181
381
0
1,274
7,729
5,978
709
2,040
5,625
23,920
0
L
5,250
1,836
0
2,682
10,926
7,898
0
2,221
8,705
19,500
0
L
Mercury
Nova Deadly
Mercury
1,729
856
0
1,551
6,240
1,739
0
1,178
5,062
0
15,560
L
Apollo
SPLIF OG
Apollo
6,928
4,395
0
3,100
8,451
2,992
0
1,059
7,392
0
51,455
W
Arachne
Sandmann2324
Arachne
8,857
5,214
0
5,029
11,126
7,666
1,554
1,008
10,078
3,995
45,621
W
6,109
1,143
1,079
3,741
6,849
2,518
0
3,717
2,900
68,880
0
L
Sun Wukong
Spawned In
Sun Wukong
5,368
1,446
0
3,036
10,903
8,072
56
1,311
9,592
3,258
38,840
W
8,626
1,697
0
2,814
10,268
3,268
0
3,983
6,107
0
38,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,768
Gold Earned
39,987
350
Minions Killed
404
0
Camps Cleared
0
1,233,688
Distance Traveled
1,332,255
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,776
555
89
6
0
247,510
2
W
Medusa
7,308
522
88
6
0
247,697
5
W
Ganesha
7,128
509
22
2
0
240,431
3
L
Athena
8,039
574
29
2
0
304,869
7
L
Mercury
5,687
406
42
3
0
205,324
1
L
Apollo
8,354
597
101
7
0
254,466
4
W
Arachne
8,908
636
98
7
0
238,444
0
W
Ra
8,926
638
133
10
0
309,362
3
L
Sun Wukong
6,912
494
89
6
0
221,519
2
W
Susano
7,717
551
63
5
0
296,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role