Player Matchup

Hun Batz
Hun Batz
Gold V
Only4funfun
Hun Batz
Gold V
Level 66
God Stats
2W - 2L
1,285 SR
Queue Stats
107W - 104L
1,690 MMR
Solo
Ra
Ra
Gold V
adhu
Ra
Gold V
Level 160
God Stats
9W - 9L
1,500 SR
Queue Stats
448W - 390L
1,708 MMR
Party 1
Chronos
Chronos
Gold IV
samoilaaaaa
Chronos
Gold IV
Level 53
God Stats
41W - 26L
1,904 SR
Queue Stats
87W - 100L
1,769 MMR
Solo
Rama
Rama
Gold III
the1orel
Rama
Gold III
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
219W - 190L
1,780 MMR
Party 1
Sobek
Sobek
Gold III
toli55
Sobek
Gold III
Level 157
God Stats
13W - 8L
1,637 SR
Queue Stats
166W - 145L
1,689 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,565 SR
1,727 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 159
1,562 SR
1,706 MMR
Aphrodite
Aphrodite
Platinum III
AnisanTV
Aphrodite
Platinum III
Level 160
God Stats
6W - 1L
1,500 SR
Queue Stats
241W - 219L
1,844 MMR
Party 2
Thor
Thor
Gold II
Breeckachu
Thor
Gold II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 63L
1,818 MMR
Party 2
Thoth
Thoth
Gold V
ForCamelot
Thoth
Gold V
Level 159
God Stats
16W - 12L
1,500 SR
Queue Stats
289W - 271L
1,680 MMR
Solo
Khepri
Khepri
Gold V
XxImposterxX
Khepri
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
viperskillz
Danzaburou
Gold IV
Level 158
God Stats
15W - 8L
1,811 SR
Queue Stats
94W - 85L
1,687 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Only4funfun
Hun Batz
15
1 / 4 / 2
9,384
469
4,384
14,137
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
adhu
Ra
17
1 / 7 / 3
10,065
503
8,468
14,173
4,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
samoilaaaaa
Chronos
13
0 / 4 / 0
8,342
417
2,983
10,943
3,672
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
17
2 / 4 / 1
10,877
544
8,756
13,695
5,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
toli55
Sobek
14
2 / 2 / 2
8,961
448
4,108
19,335
17,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TsukuyomiThe MorriganPersephoneSetChang'e

VS

Bans
ApolloFenrirGebOdinCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AnisanTV
Aphrodite
20
4 / 0 / 4
12,936
647
12,983
10,766
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
11 / 0 / 6
12,955
648
15,634
13,621
6,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
18
2 / 2 / 11
11,826
591
12,326
11,046
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
16
1 / 3 / 10
11,056
553
4,211
17,115
16,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
viperskillz
Danzaburou
20
3 / 1 / 1
13,046
652
8,739
10,566
4,620
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
6
Kills
21
21
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AnisanTV
Aphrodite
4
0
4
6
W
11
0
6
14
W
Thoth
2
2
11
3.75
L
Hun Batz
Only4funfun
Hun Batz
1
4
2
0.5
W
Khepri
1
3
10
2
L
Ra
adhu
Ra
1
7
3
0.36
L
Chronos
samoilaaaaa
Chronos
0
4
0
0
L
Rama
2
4
1
0.63
L
Sobek
toli55
Sobek
2
2
2
1.5
W
Danzaburou
viperskillz
Danzaburou
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,699
Damage
53,893
72,283
Taken
63,114
35,931
Mitigated
37,505
20,721
Healing
34,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AnisanTV
Aphrodite
12,983
1,593
7,258
9,171
10,766
4,963
1,930
3,316
7,364
99,684
0
W
15,634
2,951
0
5,548
13,621
6,867
2,727
2,818
10,671
0
78,860
W
Thoth
12,326
478
0
1,637
11,046
4,086
4,186
5,778
5,068
91,080
0
L
Hun Batz
Only4funfun
Hun Batz
4,384
1,206
0
3,136
14,137
5,113
0
3,991
10,146
0
62,938
W
Khepri
4,211
659
0
3,452
17,115
16,969
624
4,308
12,657
26,957
0
L
Ra
adhu
Ra
8,468
602
925
3,245
14,173
4,533
441
7,303
6,870
86,003
0
L
Chronos
samoilaaaaa
Chronos
2,983
462
0
2,899
10,943
3,672
1,328
6,492
4,451
44,360
0
L
Rama
8,756
6,877
0
5,221
13,695
5,109
0
2,778
10,917
0
76,615
L
Sobek
toli55
Sobek
4,108
533
0
5,295
19,335
17,504
0
8,956
10,379
28,116
0
W
Danzaburou
viperskillz
Danzaburou
8,739
4,613
0
7,376
10,566
4,620
5,335
146
10,420
0
108,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,629
Gold Earned
61,819
605
Minions Killed
656
0
Camps Cleared
0
1,754,133
Distance Traveled
2,018,863
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,936
647
172
9
0
357,448
2
W
Thor
12,955
648
127
6
0
473,647
5
W
Thoth
11,826
591
155
8
0
392,653
4
L
Hun Batz
9,384
469
123
6
0
389,494
1
W
Khepri
11,056
553
22
1
0
425,860
10
L
Ra
10,065
503
171
9
0
356,951
6
L
Chronos
8,342
417
99
5
0
251,973
1
L
Rama
10,877
544
161
8
0
333,175
3
L
Sobek
8,961
448
51
3
0
422,540
8
W
Danzaburou
13,046
652
180
9
0
369,255
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role