Player Matchup

King Arthur
King Arthur
Bronze III
Crystiam
King Arthur
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,541 MMR
Solo
Cerberus
Cerberus
Bronze III
IxAMxREDEMPTION
Cerberus
Bronze III
Level 159
God Stats
4W - 7L
1,715 SR
Queue Stats
263W - 300L
1,541 MMR
Solo
Agni
Agni
Silver II
MrRaaager
Agni
Silver II
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
273W - 278L
1,542 MMR
Solo
Ravana
Ravana
Bronze III
No8le6
Ravana
Bronze III
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 102L
1,541 MMR
Solo
Chernobog
Chernobog
Silver I
Squirturtle
Chernobog
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 132
1,543 SR
1,533 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,468 SR
1,524 MMR
Bellona
Bellona
Silver I
Jherom
Bellona
Silver I
Level 146
God Stats
4W - 5L
1,338 SR
Queue Stats
126W - 124L
1,543 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Odom
Guan Yu
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Silver I
TheNessone
Aphrodite
Silver I
Level 107
God Stats
2W - 5L
1,500 SR
Queue Stats
226W - 227L
1,542 MMR
Solo
Vulcan
Vulcan
Gold V
TonyDownfall
Vulcan
Gold V
Level 154
God Stats
5W - 2L
1,500 SR
Queue Stats
820W - 816L
1,537 MMR
Party 1
Medusa
Medusa
Silver I
gunter67
Medusa
Silver I
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 16L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crystiam
King Arthur
16
0 / 6 / 2
9,839
428
4,675
17,416
11,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
14
4 / 7 / 7
9,343
406
11,474
23,914
21,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
15
1 / 7 / 5
9,780
425
8,389
14,183
5,249
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
No8le6
Ravana
19
5 / 4 / 3
11,423
497
11,263
13,410
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Squirturtle
Chernobog
20
11 / 3 / 3
13,097
569
22,604
21,947
12,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PersephoneCthulhuApolloDanzaburouRatatoskr

VS

Bans
TsukuyomiSetMercuryNemesisAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jherom
Bellona
19
7 / 2 / 7
13,627
592
15,833
22,424
27,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Guan Yu
Odom
Guan Yu
20
15 / 2 / 8
14,592
634
22,228
27,070
27,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Aphrodite
TheNessone
Aphrodite
17
0 / 4 / 16
12,192
530
8,516
15,574
11,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
18
5 / 6 / 7
12,527
545
19,916
13,788
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
gunter67
Medusa
19
0 / 8 / 0
12,024
523
6,991
20,705
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
21
Kills
27
27
Deaths
22
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Crystiam
King Arthur
0
6
2
0.17
L
Cerberus
4
7
7
1.07
W
Bellona
Jherom
Bellona
7
2
7
5.25
L
Agni
1
7
5
0.5
L
Ravana
No8le6
Ravana
5
4
3
1.63
W
Guan Yu
Odom
Guan Yu
15
2
8
9.5
L
Chernobog
Squirturtle
Chernobog
11
3
3
4.17
W
Aphrodite
TheNessone
Aphrodite
0
4
16
2
W
Vulcan
5
6
7
1.42
W
Medusa
gunter67
Medusa
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,405
Damage
73,484
90,870
Taken
99,561
56,611
Mitigated
78,707
17,744
Healing
44,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Crystiam
King Arthur
4,675
289
0
1,205
17,416
11,165
195
4,879
12,537
0
52,301
L
Cerberus
11,474
664
0
5,527
23,914
21,971
0
12,813
11,101
37,739
0
W
Bellona
Jherom
Bellona
15,833
3,748
0
7,169
22,424
27,733
2,092
2,859
19,081
19,928
62,640
L
Agni
8,389
456
0
2,890
14,183
5,249
620
4,893
9,290
58,594
0
L
Ravana
No8le6
Ravana
11,263
2,607
0
1,250
13,410
5,291
596
5,083
8,327
0
80,331
W
Guan Yu
Odom
Guan Yu
22,228
4,310
3,837
8,766
27,070
27,805
1,758
6,126
20,680
8,475
106,560
L
Chernobog
Squirturtle
Chernobog
22,604
15,360
0
6,872
21,947
12,935
2,455
4,845
17,102
7,708
96,179
W
Aphrodite
TheNessone
Aphrodite
8,516
888
7,116
7,148
15,574
11,909
1,069
5,817
9,457
48,992
0
W
Vulcan
19,916
3,378
0
2,336
13,788
5,118
1,001
5,898
7,765
94,294
0
W
Medusa
gunter67
Medusa
6,991
3,509
0
7,646
20,705
6,142
2,352
1,542
19,132
0
104,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,482
Gold Earned
64,962
571
Minions Killed
614
0
Camps Cleared
0
2,192,860
Distance Traveled
2,280,694
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,839
428
104
5
0
442,730
1
L
Cerberus
9,343
406
57
2
0
396,118
6
W
Bellona
13,627
592
136
6
0
494,238
5
L
Agni
9,780
425
113
5
0
398,786
5
L
Ravana
11,423
497
133
6
0
484,002
8
W
Guan Yu
14,592
634
130
6
0
492,256
6
L
Chernobog
13,097
569
164
7
0
471,224
6
W
Aphrodite
12,192
530
73
3
0
457,061
5
W
Vulcan
12,527
545
125
5
0
442,700
3
W
Medusa
12,024
523
150
7
0
394,439
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role