Player Matchup

Set
Set
FLiicK GOD
Set
Level 126
God Stats
4W - 2L
1,803 SR
Queue Stats
638W - 539L
1,859 Elo+
Party 2
Sun Wukong
Sun Wukong
PongLenisSuprise
Sun Wukong
Level 68
God Stats
86W - 47L
1,803 SR
Queue Stats
498W - 444L
1,836 Elo+
Party 2
Aphrodite
Aphrodite
ShaftSaucExpress
Aphrodite
Level 27
God Stats
14W - 3L
1,500 SR
Queue Stats
497W - 294L
1,836 Elo+
Party 2
Team Averages
Level 74
1,702 SR
1,844 Elo+

VS

Team Averages
Level 87
1,542 SR
1,644 Elo+
Bakasura
Bakasura
TrustfulGrain4
Bakasura
Level 119
God Stats
4W - 6L
1,630 SR
Queue Stats
221W - 203L
1,731 Elo+
Party 1
Chaac
Chaac
Whale_Tank456
Chaac
Level 8
God Stats
1W - 3L
1,495 SR
Queue Stats
3W - 4L
1,470 Elo+
Solo
Fafnir
Fafnir
ZekaBear
Fafnir
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
306W - 308L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 10
12,058
603
11,694
16,193
6,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
PongLenisSuprise
Sun Wukong
16
8 / 3 / 6
13,403
670
24,363
22,562
22,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Aphrodite
16
8 / 3 / 8
13,204
660
13,593
11,622
11,181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
8 / 10 / 5
13,685
684
14,891
25,999
16,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 5 / 7
11,427
571
9,644
20,568
23,476
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fafnir
ZekaBear
Fafnir
15
4 / 3 / 9
12,579
629
7,118
17,900
21,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
34
18
Kills
13
14
Deaths
18
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
8
10
0.88
W
Sun Wukong
PongLenisSuprise
Sun Wukong
8
3
6
3.67
W
Aphrodite
8
3
8
4
L
Bakasura
8
10
5
1.05
L
1
5
7
0.9
L
Fafnir
ZekaBear
Fafnir
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,650
Damage
31,653
50,377
Taken
64,467
40,273
Mitigated
61,632
15,817
Healing
17,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,694
4,026
0
1,955
16,193
6,344
993
2,454
13,223
0
40,360
W
Sun Wukong
PongLenisSuprise
Sun Wukong
24,363
5,612
0
7,327
22,562
22,748
946
3,406
18,706
1,099
63,471
W
Aphrodite
13,593
3,386
3,135
3,400
11,622
11,181
568
2,506
8,316
35,573
0
L
Bakasura
14,891
10,469
1,038
6,537
25,999
16,463
413
5,394
20,198
4,691
37,939
L
9,644
2,079
0
4,506
20,568
23,476
0
4,963
15,221
0
58,748
L
Fafnir
ZekaBear
Fafnir
7,118
1,957
637
4,595
17,900
21,693
25
3,688
13,813
31,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,665
Gold Earned
37,691
157
Minions Killed
169
0
Camps Cleared
0
1,054,984
Distance Traveled
1,030,236
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,058
603
69
3
0
325,807
0
W
Sun Wukong
13,403
670
62
3
0
385,324
0
W
Aphrodite
13,204
660
26
1
0
343,853
2
L
Bakasura
13,685
684
74
4
0
331,564
1
L
Chaac
11,427
571
50
3
0
353,391
2
L
Fafnir
12,579
629
45
2
0
345,281
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role