Player Matchup

Ravana
Ravana
Anchoviewright
Ravana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DesrterAccount
Bellona
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 193L
1,587 Elo+
Solo
Nemesis
Nemesis
GuardianOfRealms
Nemesis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 1
Terra
Terra
RedMageXIII
Terra
Level 12
God Stats
3W - 2L
1,702 SR
Queue Stats
3W - 4L
1,715 Elo+
Party 1
Izanami
Izanami
TheAzureLegion
Izanami
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 1
Team Averages
Level 61
1,540 SR
1,647 Elo+

VS

Team Averages
Level 25
1,614 SR
1,523 Elo+
Hun Batz
Hun Batz
JolRivers
Hun Batz
Level 29
God Stats
11W - 7L
1,500 SR
Queue Stats
184W - 201L
1,642 Elo+
Solo
Heimdallr
Heimdallr
Kamikazee6
Heimdallr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Rushh13
Izanami
Level 27
God Stats
50W - 26L
1,469 SR
Queue Stats
207W - 158L
1,276 Elo+
Solo
Khepri
Khepri
Shtev
Khepri
Level 26
God Stats
1W - 1L
1,722 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Anubis
Anubis
xXMagicMike606Xx
Anubis
Level 28
God Stats
13W - 8L
1,881 SR
Queue Stats
43W - 35L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
7,181
479
5,212
9,159
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 3
8,708
581
8,616
10,743
11,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 6 / 0
6,146
410
2,631
8,556
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 8 / 2
5,755
384
1,074
9,447
4,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 3 / 1
8,051
537
4,307
6,317
1,640
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JolRivers
Hun Batz
14
6 / 0 / 3
9,021
601
5,017
6,634
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heimdallr
Kamikazee6
Heimdallr
12
1 / 3 / 2
8,223
548
6,089
8,557
3,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Rushh13
Izanami
15
9 / 1 / 3
10,054
670
11,065
7,633
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Shtev
Khepri
12
6 / 1 / 15
9,093
606
4,385
9,293
8,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 10
8,053
537
6,426
6,494
3,683
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
7
Kills
23
23
Deaths
7
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
2
1
3
3.5
L
1
6
0
0.17
W
Hun Batz
JolRivers
Hun Batz
6
0
3
7.5
W
Heimdallr
Kamikazee6
Heimdallr
1
3
2
0.67
L
0
8
2
0.13
W
Izanami
Rushh13
Izanami
9
1
3
10.5
W
Khepri
Shtev
Khepri
6
1
15
13.5
L
3
3
1
1.17
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,840
Damage
32,982
44,222
Taken
38,611
22,164
Mitigated
21,256
10,662
Healing
12,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,212
1,930
0
2,474
9,159
2,930
0
2,744
6,415
0
41,548
L
8,616
1,706
0
4,430
10,743
11,564
0
1,137
9,606
12,219
42,772
L
2,631
761
0
1,945
8,556
1,764
0
1,651
6,905
0
23,503
W
Hun Batz
JolRivers
Hun Batz
5,017
1,500
0
740
6,634
2,358
0
288
6,346
0
58,275
W
Heimdallr
Kamikazee6
Heimdallr
6,089
4,331
0
3,233
8,557
3,417
406
926
7,631
0
32,953
L
1,074
255
96
562
9,447
4,266
0
2,336
7,111
6,077
0
W
Izanami
Rushh13
Izanami
11,065
6,998
0
3,903
7,633
2,840
5,036
165
7,468
0
81,731
W
Khepri
Shtev
Khepri
4,385
842
531
1,776
9,293
8,958
879
445
8,848
14,517
0
L
4,307
2,507
0
1,155
6,317
1,640
0
2,943
3,374
0
39,474
W
6,426
205
0
2,328
6,494
3,683
742
697
5,797
34,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,841
Gold Earned
44,444
350
Minions Killed
387
0
Camps Cleared
0
1,467,338
Distance Traveled
1,339,918
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,181
479
90
6
0
275,327
0
L
Bellona
8,708
581
127
8
0
366,529
0
L
Nemesis
6,146
410
38
3
0
299,781
1
W
Hun Batz
9,021
601
87
6
0
296,020
3
W
Heimdallr
8,223
548
79
5
0
243,370
4
L
Terra
5,755
384
18
1
0
239,509
2
W
Izanami
10,054
670
150
10
0
257,174
6
W
Khepri
9,093
606
10
1
0
269,759
2
L
Izanami
8,051
537
77
5
0
286,192
0
W
Anubis
8,053
537
61
4
0
273,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role