Player Matchup

Ra
Ra
Bronze III
CapIván
Ra
Bronze III
Level 115
God Stats
4W - 4L
1,500 SR
Queue Stats
310W - 303L
1,495 MMR
Party 1
Khepri
Khepri
Bronze III
Danseb03RVNG
Khepri
Bronze III
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 45L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Darxeus
Ne Zha
Bronze III
Level 126
God Stats
1W - 1L
1,702 SR
Queue Stats
1W - 2L
1,495 MMR
Solo
Heimdallr
Heimdallr
Bronze III
MiniCups
Heimdallr
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 137L
1,497 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
joshuaelmijas21
Sun Wukong
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,540 SR
1,497 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,497 SR
1,498 MMR
Artemis
Artemis
Silver III
Aninnyd
Artemis
Silver III
Level 63
God Stats
4W - 10L
1,500 SR
Queue Stats
425W - 440L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
Bacon1115
Scylla
Bronze III
Level 115
God Stats
7W - 6L
1,702 SR
Queue Stats
84W - 96L
1,497 MMR
Party 2
Sobek
Sobek
Silver I
DarkChristmas
Sobek
Silver I
Level 89
God Stats
6W - 2L
1,500 SR
Queue Stats
232W - 236L
1,496 MMR
Solo
Awilix
Awilix
Bronze III
KillerNacho
Awilix
Bronze III
Level 122
God Stats
1W - 7L
1,285 SR
Queue Stats
517W - 503L
1,497 MMR
Party 2
Achilles
Achilles
Silver II
derxterx
Achilles
Silver II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
9,448
429
9,649
13,002
5,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
14
2 / 7 / 2
9,229
420
3,869
16,125
13,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
Darxeus
Ne Zha
17
1 / 5 / 1
10,094
459
7,204
21,300
8,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
MiniCups
Heimdallr
15
1 / 5 / 2
9,461
430
11,115
16,755
8,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
joshuaelmijas21
Sun Wukong
19
1 / 3 / 0
11,062
503
5,584
15,854
13,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CthulhuTsukuyomiPersephoneApolloSet

VS

Bans
DanzaburouRatatoskrCu ChulainnFenrirYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aninnyd
Artemis
18
1 / 1 / 5
11,752
534
11,563
10,604
4,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Bacon1115
Scylla
19
5 / 1 / 5
12,903
587
8,304
8,635
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 2 / 9
10,975
499
8,299
18,342
16,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
20
11 / 1 / 5
13,534
615
18,718
14,837
7,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
derxterx
Achilles
20
8 / 0 / 2
13,390
609
14,030
17,125
22,123
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
5
Kills
27
27
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artemis
Aninnyd
Artemis
1
1
5
3.5
W
Scylla
Bacon1115
Scylla
5
1
5
7.5
L
0
7
1
0.07
L
Khepri
2
7
2
0.43
W
2
2
9
3.25
L
Ne Zha
Darxeus
Ne Zha
1
5
1
0.3
W
Awilix
11
1
5
13.5
L
Heimdallr
MiniCups
Heimdallr
1
5
2
0.4
W
Achilles
derxterx
Achilles
8
0
2
9
L
Sun Wukong
joshuaelmijas21
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,421
Damage
60,914
83,036
Taken
69,543
48,658
Mitigated
54,240
25,551
Healing
18,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Aninnyd
Artemis
11,563
7,051
0
567
10,604
4,578
2,573
341
10,263
0
80,529
W
Scylla
Bacon1115
Scylla
8,304
1,106
622
3,331
8,635
3,575
168
2,341
6,175
96,561
0
L
9,649
514
678
2,019
13,002
5,011
0
4,536
8,287
72,913
0
L
Khepri
3,869
371
0
1,648
16,125
13,955
0
5,196
10,737
28,431
0
W
8,299
335
0
5,491
18,342
16,539
0
4,628
13,499
35,801
0
L
Ne Zha
Darxeus
Ne Zha
7,204
2,226
0
8,644
21,300
8,481
0
2,021
19,142
0
81,007
W
Awilix
18,718
7,827
0
1,024
14,837
7,425
651
3,587
11,087
0
133,002
L
Heimdallr
MiniCups
Heimdallr
11,115
4,757
0
5,932
16,755
8,079
0
4,160
12,490
0
60,366
W
Achilles
derxterx
Achilles
14,030
3,860
0
7,774
17,125
22,123
468
2,408
14,298
0
94,918
L
Sun Wukong
joshuaelmijas21
Sun Wukong
5,584
1,341
0
6,630
15,854
13,132
868
327
14,952
283
79,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,294
Gold Earned
62,554
607
Minions Killed
702
0
Camps Cleared
0
2,026,005
Distance Traveled
2,356,431
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,752
534
155
7
0
458,856
13
W
Scylla
12,903
587
181
8
0
431,491
2
L
Ra
9,448
429
142
6
0
394,115
6
L
Khepri
9,229
420
51
2
0
412,249
2
W
Sobek
10,975
499
37
2
0
463,571
7
L
Ne Zha
10,094
459
119
5
0
411,011
0
W
Awilix
13,534
615
157
7
0
505,967
1
L
Heimdallr
9,461
430
117
5
0
349,536
3
W
Achilles
13,390
609
172
8
0
496,546
1
L
Sun Wukong
11,062
503
178
8
0
459,094
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role