Player Matchup

Merlin
Merlin
HeyImSalt
Merlin
Level 139
God Stats
19W - 9L
1,500 SR
Queue Stats
860W - 644L
1,680 Elo+
Party 2
Chiron
Chiron
Jimmylee456
Chiron
Level 81
God Stats
25W - 8L
1,931 SR
Queue Stats
2,149W - 1,410L
1,928 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MrNolting
Kumbhakarna
Level 124
God Stats
7W - 5L
1,763 SR
Queue Stats
556W - 634L
1,943 Elo+
Party 2
Team Averages
Level 115
1,731 SR
1,851 Elo+

VS

Team Averages
Level 107
1,500 SR
1,590 Elo+
Cu Chulainn
Cu Chulainn
Alter_Image
Cu Chulainn
Level 108
God Stats
5W - 5L
1,500 SR
Queue Stats
109W - 125L
1,500 Elo+
Party 1
Ullr
Ullr
IronCanopy
Ullr
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 180L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
guigarciasampaio
Ah Puch
Level 88
God Stats
17W - 12L
1,500 SR
Queue Stats
158W - 193L
1,769 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HeyImSalt
Merlin
15
7 / 0 / 4
10,820
721
10,797
8,004
2,530
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chiron
14
3 / 1 / 8
10,612
707
9,155
8,326
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Kumbhakarna
MrNolting
Kumbhakarna
13
1 / 2 / 7
10,364
691
7,467
13,730
10,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Alter_Image
Cu Chulainn
11
1 / 5 / 1
8,683
579
5,138
13,824
7,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 3 / 3
8,562
571
2,983
8,380
2,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 3 / 1
9,222
615
11,343
9,774
3,076
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Alter_Image
Cu Chulainn
1
5
1
0.3
W
Merlin
HeyImSalt
Merlin
7
0
4
9
L
0
3
3
0.5
W
Chiron
3
1
8
7
W
Kumbhakarna
MrNolting
Kumbhakarna
1
2
7
2.25
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,419
Damage
19,464
30,060
Taken
31,978
15,688
Mitigated
13,064
12,716
Healing
9,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Alter_Image
Cu Chulainn
5,138
1,131
0
3,990
13,824
7,227
0
7,331
6,493
3,117
11,351
W
Merlin
HeyImSalt
Merlin
10,797
990
0
2,666
8,004
2,530
755
2,884
5,120
59,905
0
L
2,983
388
0
2,012
8,380
2,761
270
4,570
3,810
0
23,821
W
Chiron
9,155
2,179
1,662
3,552
8,326
2,540
2,182
3,286
5,040
0
61,275
W
Kumbhakarna
MrNolting
Kumbhakarna
7,467
767
0
4,836
13,730
10,618
243
6,550
7,180
26,921
0
L
11,343
655
858
2,272
9,774
3,076
0
6,427
3,347
53,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,796
Gold Earned
26,467
213
Minions Killed
159
0
Camps Cleared
0
826,661
Distance Traveled
717,428
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,683
579
30
2
0
243,269
1
W
Merlin
10,820
721
92
6
0
267,910
0
L
Ullr
8,562
571
48
3
0
236,836
5
W
Chiron
10,612
707
85
6
0
248,219
5
W
Kumbhakarna
10,364
691
36
2
0
310,532
1
L
Ah Puch
9,222
615
81
5
0
237,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role