Player Matchup

Tyr
Tyr
DaDte
Tyr
Level 105
God Stats
38W - 31L
1,739 SR
Queue Stats
795W - 709L
1,979 Elo+
Solo
Danzaburou
Danzaburou
Grackeur
Danzaburou
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,244 Elo+
Party 1
Zeus
Zeus
Lunatiicx
Zeus
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,244 Elo+
Party 1
Team Averages
Level 80
1,580 SR
1,489 Elo+

VS

Team Averages
Level 100
1,500 SR
1,500 Elo+
Rama
Rama
GustavoVBG
Rama
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
KalafiorZagłady
Eset
Level 68
God Stats
9W - 10L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo
Osiris
Osiris
Limkah
Osiris
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
324W - 362L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
DaDte
Tyr
8
3 / 0 / 1
5,482
1,096
1,314
4,903
2,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Grackeur
Danzaburou
6
2 / 1 / 2
4,786
957
2,480
2,675
751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Zeus
7
0 / 1 / 4
4,422
884
3,432
1,884
413
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,550
910
1,139
3,499
869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 2 / 0
3,666
733
647
1,195
226
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Limkah
Osiris
7
0 / 1 / 2
4,255
851
2,071
3,952
2,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
5
Kills
2
2
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
DaDte
Tyr
3
0
1
3.5
W
Danzaburou
Grackeur
Danzaburou
2
1
2
3
L
2
2
0
1
L
0
2
0
0
L
Osiris
Limkah
Osiris
0
1
2
1
W
Zeus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,226
Damage
3,857
9,462
Taken
8,646
3,260
Mitigated
3,347
2,796
Healing
1,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
DaDte
Tyr
1,314
141
0
1,781
4,903
2,096
945
422
4,481
0
14,460
W
Danzaburou
Grackeur
Danzaburou
2,480
1,489
0
682
2,675
751
515
261
2,414
0
12,868
L
1,139
977
0
685
3,499
869
0
1,280
2,219
0
6,377
L
647
0
0
18
1,195
226
0
89
1,106
926
0
L
Osiris
Limkah
Osiris
2,071
305
135
786
3,952
2,252
0
2,063
1,889
1,072
8,901
W
Zeus
3,432
835
0
333
1,884
413
958
189
1,695
7,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,690
Gold Earned
12,471
59
Minions Killed
37
0
Camps Cleared
0
286,629
Distance Traveled
209,403
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,482
1,096
30
6
0
113,845
1
W
Danzaburou
4,786
957
19
4
0
85,870
0
L
Rama
4,550
910
11
2
0
69,698
1
L
Eset
3,666
733
2
0
0
28,472
0
L
Osiris
4,255
851
24
5
0
111,233
1
W
Zeus
4,422
884
10
2
0
86,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role