Player Matchup

Jing Wei
Jing Wei
WastafeI
Jing Wei
Level 126
God Stats
6W - 1L
1,500 SR
Queue Stats
571W - 380L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
arianaxX
Nu Wa
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 106L
1,219 Elo+
Solo
Cthulhu
Cthulhu
mrmanorhouse
Cthulhu
Level 42
God Stats
2W - 2L
1,715 SR
Queue Stats
49W - 25L
1,500 Elo+
Party 1
Team Averages
Level 104
1,572 SR
1,406 Elo+

VS

Team Averages
Level 84
1,500 SR
1,406 Elo+
Vamana
Vamana
Grackeur
Vamana
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Lunatiicx
Danzaburou
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2
Hel
Hel
liadis
Hel
Level 117
God Stats
3W - 4L
1,500 SR
Queue Stats
133W - 157L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
WastafeI
Jing Wei
13
14 / 0 / 1
9,876
988
12,037
8,944
4,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
arianaxX
Nu Wa
11
2 / 1 / 12
7,684
768
10,056
6,054
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
mrmanorhouse
Cthulhu
10
1 / 3 / 14
8,049
805
4,631
7,676
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Grackeur
Vamana
9
2 / 2 / 2
6,688
669
6,210
9,332
5,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Lunatiicx
Danzaburou
9
2 / 6 / 1
6,779
678
6,482
10,407
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hel
liadis
Hel
9
0 / 9 / 2
6,150
615
3,534
10,159
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
4
4
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
Grackeur
Vamana
2
2
2
1.5
L
Danzaburou
Lunatiicx
Danzaburou
2
6
1
0.42
W
Jing Wei
WastafeI
Jing Wei
14
0
1
14.5
W
Nu Wa
arianaxX
Nu Wa
2
1
12
8
L
Hel
liadis
Hel
0
9
2
0.11
W
Cthulhu
mrmanorhouse
Cthulhu
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,724
Damage
16,226
22,674
Taken
29,898
11,276
Mitigated
11,211
6,826
Healing
6,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Grackeur
Vamana
6,210
2,228
0
2,389
9,332
5,667
0
5,400
3,932
0
11,205
L
Danzaburou
Lunatiicx
Danzaburou
6,482
2,859
0
822
10,407
2,724
0
6,600
3,807
0
16,581
W
Jing Wei
WastafeI
Jing Wei
12,037
9,400
0
2,312
8,944
4,748
1,516
1,451
7,317
4,651
46,719
W
Nu Wa
arianaxX
Nu Wa
10,056
2,902
0
2,798
6,054
1,864
838
648
5,281
26,365
0
L
Hel
liadis
Hel
3,534
119
1,260
1,882
10,159
2,820
0
3,586
6,573
29,184
0
W
Cthulhu
mrmanorhouse
Cthulhu
4,631
361
195
1,521
7,676
4,664
174
1,449
6,117
13,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,609
Gold Earned
19,617
144
Minions Killed
82
0
Camps Cleared
0
572,961
Distance Traveled
507,572
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,688
669
11
1
0
185,681
1
L
Danzaburou
6,779
678
26
3
0
158,037
0
W
Jing Wei
9,876
988
81
8
0
199,716
1
W
Nu Wa
7,684
768
37
4
0
180,192
2
L
Hel
6,150
615
45
5
0
163,854
0
W
Cthulhu
8,049
805
26
3
0
193,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role