Player Matchup

Tyr
Tyr
Chaccolate
Tyr
Level 9
God Stats
9W - 6L
1,500 SR
Queue Stats
52W - 30L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
DrDanksauce
Cernunnos
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 35L
1,500 Elo+
Solo
Sobek
Sobek
Poisemn
Sobek
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 43L
1,500 Elo+
Party 3
Set
Set
Shamsire
Set
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 58L
1,715 Elo+
Party 2
Hera
Hera
Xemun
Hera
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 14L
1,715 Elo+
Party 2
Team Averages
Level 22
1,500 SR
1,586 Elo+

VS

Team Averages
Level 24
1,500 SR
1,500 Elo+
Arachne
Arachne
Azure
Arachne
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
15W - 8L
1,500 Elo+
Party 4
Thoth
Thoth
FPSPerry
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 168L
1,715 Elo+
Party 1
Amaterasu
Amaterasu
Hornet251
Amaterasu
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 16L
1,285 Elo+
Party 4
Neith
Neith
JR3EZ
Neith
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
267W - 243L
1,500 Elo+
Solo
Aphrodite
Aphrodite
MrSkellingt0n
Aphrodite
Level 26
God Stats
19W - 11L
1,500 SR
Queue Stats
62W - 66L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 7
9,136
537
5,574
9,562
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cernunnos
DrDanksauce
Cernunnos
13
3 / 8 / 4
8,385
493
8,006
15,015
4,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Poisemn
Sobek
12
3 / 6 / 5
8,147
479
7,715
15,724
8,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 7 / 5
8,966
527
11,876
16,918
13,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Xemun
Hera
16
8 / 5 / 4
10,500
618
12,664
10,947
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Azure
Arachne
17
13 / 2 / 3
11,058
650
17,933
16,440
10,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thoth
FPSPerry
Thoth
14
1 / 4 / 5
8,943
526
8,018
10,394
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Hornet251
Amaterasu
14
4 / 4 / 7
9,160
539
4,730
12,275
11,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
JR3EZ
Neith
14
2 / 5 / 13
9,321
548
8,851
11,346
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
MrSkellingt0n
Aphrodite
15
7 / 5 / 13
10,157
597
8,101
16,245
8,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
68
20
Kills
27
27
Deaths
20
25
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Arachne
Azure
Arachne
13
2
3
7.25
L
4
1
7
7.5
L
Cernunnos
DrDanksauce
Cernunnos
3
8
4
0.63
W
Thoth
FPSPerry
Thoth
1
4
5
0.88
W
Amaterasu
Hornet251
Amaterasu
4
4
7
1.88
W
Neith
JR3EZ
Neith
2
5
13
1.7
W
Aphrodite
MrSkellingt0n
Aphrodite
7
5
13
2.7
L
Sobek
Poisemn
Sobek
3
6
5
0.92
L
2
7
5
0.64
L
Hera
Xemun
Hera
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,835
Damage
47,633
68,166
Taken
66,700
33,736
Mitigated
37,746
20,330
Healing
30,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Azure
Arachne
17,933
11,866
0
5,561
16,440
10,351
1,274
4,453
11,875
6,202
51,164
L
5,574
445
0
4,710
9,562
3,755
0
3,107
6,332
0
44,506
L
Cernunnos
DrDanksauce
Cernunnos
8,006
4,193
429
4,330
15,015
4,232
840
3,660
11,277
0
44,277
W
Thoth
FPSPerry
Thoth
8,018
902
0
1,049
10,394
3,530
138
5,500
4,894
56,395
0
W
Amaterasu
Hornet251
Amaterasu
4,730
2,207
0
1,927
12,275
11,068
321
2,361
9,633
3,595
34,416
W
Neith
JR3EZ
Neith
8,851
4,569
0
3,627
11,346
3,815
884
3,244
8,102
0
52,928
W
Aphrodite
MrSkellingt0n
Aphrodite
8,101
582
8,228
10,481
16,245
8,982
408
4,821
11,374
35,270
0
L
Sobek
Poisemn
Sobek
7,715
470
0
4,042
15,724
8,773
490
5,100
10,434
19,941
0
L
11,876
5,258
0
4,851
16,918
13,221
2,791
1,607
15,289
0
53,811
L
Hera
Xemun
Hera
12,664
2,913
0
1,968
10,947
3,755
1,281
3,583
7,198
66,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,134
Gold Earned
48,639
401
Minions Killed
380
0
Camps Cleared
0
1,372,437
Distance Traveled
1,648,957
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,058
650
64
4
0
389,028
2
L
Tyr
9,136
537
78
5
0
285,797
2
L
Cernunnos
8,385
493
87
5
0
246,689
0
W
Thoth
8,943
526
112
7
0
287,852
9
W
Amaterasu
9,160
539
70
4
0
340,047
2
W
Neith
9,321
548
91
5
0
292,158
3
W
Aphrodite
10,157
597
43
3
0
339,872
1
L
Sobek
8,147
479
16
1
0
293,197
1
L
Set
8,966
527
102
6
0
290,950
3
L
Hera
10,500
618
118
7
0
255,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role