Player Matchup

Thor
Thor
Miguelator
Thor
Level 124
God Stats
1W - 2L
1,626 SR
Queue Stats
32W - 23L
1,539 Elo+
Party 1
Rama
Rama
Shizzaam
Rama
Level 105
God Stats
3W - 1L
1,445 SR
Queue Stats
122W - 126L
1,467 Elo+
Solo
Scylla
Scylla
SiNZv2
Scylla
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
floro98XD
Tyr
Level 89
God Stats
6W - 4L
1,548 SR
Queue Stats
39W - 48L
1,444 Elo+
Party 1
Bellona
Bellona
zazezi
Bellona
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 119
1,524 SR
1,490 Elo+

VS

Team Averages
Level 92
1,521 SR
1,500 Elo+
Danzaburou
Danzaburou
IIRaZII
Danzaburou
Level 106
God Stats
0W - 3L
1,302 SR
Queue Stats
235W - 219L
1,566 Elo+
Solo
Aphrodite
Aphrodite
SadEsT_xHunter
Aphrodite
Level 114
God Stats
20W - 11L
1,747 SR
Queue Stats
225W - 205L
1,509 Elo+
Party 2
Chang'e
Chang'e
ammaralhourani
Chang'e
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 57L
1,476 Elo+
Solo
Fenrir
Fenrir
coned145
Fenrir
Level 64
God Stats
9W - 11L
1,544 SR
Queue Stats
105W - 106L
1,499 Elo+
Party 2
Hercules
Hercules
paumy
Hercules
Level 67
God Stats
8W - 12L
1,512 SR
Queue Stats
251W - 296L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 3
9,547
597
5,920
10,935
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
13
2 / 2 / 4
7,607
475
5,754
8,303
4,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
SiNZv2
Scylla
14
3 / 1 / 5
8,761
548
7,702
3,825
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 2 / 5
8,182
511
7,799
9,279
6,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bellona
zazezi
Bellona
15
2 / 5 / 4
9,184
574
8,133
15,315
10,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IIRaZII
Danzaburou
10
3 / 6 / 1
7,285
455
6,834
9,802
2,674
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
SadEsT_xHunter
Aphrodite
9
0 / 3 / 1
6,119
382
2,555
7,091
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
6 / 3 / 0
8,793
550
12,800
11,536
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
coned145
Fenrir
12
2 / 5 / 2
7,468
467
2,451
11,265
4,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
paumy
Hercules
11
2 / 4 / 1
6,963
435
3,322
11,874
6,050
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
21
Kills
13
13
Deaths
21
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
IIRaZII
Danzaburou
3
6
1
0.58
W
7
3
3
2.83
L
Aphrodite
SadEsT_xHunter
Aphrodite
0
3
1
0.17
W
Rama
2
2
4
2
W
Scylla
SiNZv2
Scylla
3
1
5
5.5
L
6
3
0
2
L
Fenrir
coned145
Fenrir
2
5
2
0.6
W
7
2
5
4.75
L
Hercules
paumy
Hercules
2
4
1
0.63
W
Bellona
zazezi
Bellona
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,308
Damage
27,962
47,657
Taken
51,568
26,564
Mitigated
19,662
11,646
Healing
17,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
IIRaZII
Danzaburou
6,834
3,510
0
2,364
9,802
2,674
450
749
8,928
0
31,264
W
5,920
2,014
0
2,786
10,935
4,260
1,976
3,810
6,999
0
46,934
L
Aphrodite
SadEsT_xHunter
Aphrodite
2,555
83
952
3,099
7,091
2,472
256
1,934
5,057
25,039
0
W
Rama
5,754
3,746
0
645
8,303
4,370
239
0
8,303
7,386
39,435
W
Scylla
SiNZv2
Scylla
7,702
564
0
344
3,825
1,092
132
963
2,790
48,970
0
L
12,800
1,783
560
5,183
11,536
4,142
549
540
10,996
53,780
0
L
Fenrir
coned145
Fenrir
2,451
404
0
2,625
11,265
4,324
0
1,038
10,152
0
34,796
W
7,799
748
0
3,319
9,279
6,576
714
1,292
7,987
0
28,775
L
Hercules
paumy
Hercules
3,322
902
249
2,152
11,874
6,050
223
4,057
7,642
0
28,170
W
Bellona
zazezi
Bellona
8,133
3,223
0
4,552
15,315
10,266
448
8,492
6,223
0
56,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,281
Gold Earned
36,628
429
Minions Killed
309
0
Camps Cleared
0
1,526,011
Distance Traveled
1,224,515
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,285
455
55
3
0
217,364
1
W
Thor
9,547
597
89
6
0
301,379
0
L
Aphrodite
6,119
382
48
3
0
169,272
1
W
Rama
7,607
475
77
5
0
264,919
5
W
Scylla
8,761
548
102
6
0
299,555
3
L
Chang'e
8,793
550
98
6
0
254,388
3
L
Fenrir
7,468
467
74
5
0
296,341
0
W
Tyr
8,182
511
51
3
0
342,731
0
L
Hercules
6,963
435
34
2
0
287,150
1
W
Bellona
9,184
574
110
7
0
317,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role