Player Matchup

Cabrakan
Cabrakan
AbnerYA
Cabrakan
Level 25
God Stats
2W - 2L
1,926 SR
Queue Stats
40W - 41L
1,393 Elo+
Solo
Hercules
Hercules
Chonders
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,765 Elo+
Solo
Nemesis
Nemesis
LordSaturninho
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Olorun
Olorun
amoRAY
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,104 Elo+
Solo
Heimdallr
Heimdallr
jabokov
Heimdallr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,275 Elo+
Solo
Team Averages
Level 12
1,585 SR
1,407 Elo+

VS

Team Averages
Level 14
1,559 SR
1,521 Elo+
Anubis
Anubis
MonKeeeeee
Anubis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,426 Elo+
Party 1
Ymir
Ymir
Nebula43
Ymir
Level 17
God Stats
4W - 0L
1,797 SR
Queue Stats
20W - 24L
1,257 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PaperMan914
Tsukuyomi
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
dragonsum
Horus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,710 Elo+
Solo
Neith
Neith
还能笑1
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AbnerYA
Cabrakan
11
6 / 5 / 4
8,077
538
6,477
9,729
8,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
Chonders
Hercules
15
8 / 2 / 1
9,203
614
8,187
12,901
5,681
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 4 / 6
7,456
497
6,320
9,498
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
amoRAY
Olorun
12
1 / 4 / 1
6,881
459
3,373
11,138
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
jabokov
Heimdallr
11
4 / 7 / 3
7,268
485
7,302
13,840
4,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MonKeeeeee
Anubis
14
3 / 1 / 2
8,356
557
9,160
7,917
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
12
6 / 8 / 6
8,159
544
8,043
14,665
8,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
PaperMan914
Tsukuyomi
15
10 / 3 / 3
9,350
623
10,294
13,519
4,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
dragonsum
Horus
11
0 / 4 / 4
7,268
485
1,448
7,108
3,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
11
3 / 5 / 6
7,541
503
8,888
11,719
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
43
21
Kills
22
22
Deaths
21
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AbnerYA
Cabrakan
6
5
4
1.6
L
Hercules
Chonders
Hercules
8
2
1
4.25
L
2
4
6
1.25
W
Anubis
MonKeeeeee
Anubis
3
1
2
4
W
Ymir
6
8
6
1.13
W
Tsukuyomi
PaperMan914
Tsukuyomi
10
3
3
3.83
L
Olorun
amoRAY
Olorun
1
4
1
0.38
W
Horus
dragonsum
Horus
0
4
4
0.5
L
Heimdallr
jabokov
Heimdallr
4
7
3
0.79
W
Neith
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,659
Damage
37,833
57,106
Taken
54,928
24,599
Mitigated
23,096
15,314
Healing
17,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AbnerYA
Cabrakan
6,477
1,271
0
504
9,729
8,644
105
4,930
4,799
21,504
0
L
Hercules
Chonders
Hercules
8,187
2,938
0
3,940
12,901
5,681
497
1,338
11,563
0
51,084
L
6,320
2,146
0
3,075
9,498
2,720
0
2,347
7,151
0
34,822
W
Anubis
MonKeeeeee
Anubis
9,160
973
123
5,451
7,917
3,353
528
1,632
6,285
49,993
0
W
Ymir
8,043
2,741
123
1,554
14,665
8,344
51
4,182
10,483
26,658
0
W
Tsukuyomi
PaperMan914
Tsukuyomi
10,294
3,561
0
6,295
13,519
4,524
0
711
12,808
0
55,380
L
Olorun
amoRAY
Olorun
3,373
762
40
2,806
11,138
2,722
0
5,531
5,607
30,599
0
W
Horus
dragonsum
Horus
1,448
801
342
424
7,108
3,040
0
872
6,236
0
20,108
L
Heimdallr
jabokov
Heimdallr
7,302
4,062
0
4,949
13,840
4,832
35
3,057
10,783
0
35,655
W
Neith
8,888
3,920
0
3,306
11,719
3,835
1,558
2,453
9,266
0
37,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,885
Gold Earned
40,674
302
Minions Killed
328
0
Camps Cleared
0
1,381,919
Distance Traveled
1,406,913
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,077
538
41
3
0
267,351
7
L
Hercules
9,203
614
102
7
0
290,042
0
L
Nemesis
7,456
497
57
4
0
333,921
2
W
Anubis
8,356
557
94
6
0
234,968
0
W
Ymir
8,159
544
42
3
0
273,144
3
W
Tsukuyomi
9,350
623
82
5
0
298,070
1
L
Olorun
6,881
459
53
4
0
259,489
0
W
Horus
7,268
485
43
3
0
310,802
2
L
Heimdallr
7,268
485
49
3
0
231,116
1
W
Neith
7,541
503
67
4
0
289,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role