Player Matchup

Sun Wukong
Sun Wukong
D2kGod
Sun Wukong
Level 4
God Stats
3W - 3L
1,453 SR
Queue Stats
5W - 6L
1,365 Elo+
Solo
Merlin
Merlin
IffyGriffy
Merlin
Level 20
God Stats
7W - 3L
1,733 SR
Queue Stats
28W - 16L
1,611 Elo+
Solo
Erlang Shen
Erlang Shen
KingTaco3078
Erlang Shen
Level 29
God Stats
9W - 3L
1,756 SR
Queue Stats
79W - 53L
1,552 Elo+
Solo
Ao Kuang
Ao Kuang
captainkeke
Ao Kuang
Level 30
God Stats
0W - 2L
1,237 SR
Queue Stats
78W - 58L
1,594 Elo+
Solo
Hachiman
Hachiman
kingswooder
Hachiman
Level 26
God Stats
2W - 2L
1,533 SR
Queue Stats
13W - 15L
1,417 Elo+
Solo
Team Averages
Level 22
1,542 SR
1,508 Elo+

VS

Team Averages
Level 27
1,589 SR
1,530 Elo+
Cthulhu
Cthulhu
Broskiii13
Cthulhu
Level 25
God Stats
2W - 1L
1,549 SR
Queue Stats
19W - 22L
1,494 Elo+
Solo
Hel
Hel
Mythriill
Hel
Level 28
God Stats
10W - 4L
1,557 SR
Queue Stats
10W - 5L
1,488 Elo+
Solo
Loki
Loki
SOLOppppp
Loki
Level 29
God Stats
3W - 2L
1,497 SR
Queue Stats
100W - 77L
1,536 Elo+
Solo
Ymir
Ymir
SlickVicc
Ymir
Level 24
God Stats
16W - 4L
1,841 SR
Queue Stats
83W - 39L
1,696 Elo+
Solo
Cernunnos
Cernunnos
songdasheng
Cernunnos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D2kGod
Sun Wukong
6
0 / 3 / 0
3,787
421
1,377
3,589
1,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
IffyGriffy
Merlin
9
1 / 2 / 1
5,068
563
2,671
3,533
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
KingTaco3078
Erlang Shen
10
0 / 0 / 0
5,276
586
3,599
7,626
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
captainkeke
Ao Kuang
9
2 / 2 / 0
5,073
564
1,339
4,919
2,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
kingswooder
Hachiman
4
0 / 3 / 0
3,640
404
804
2,362
322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Broskiii13
Cthulhu
7
0 / 1 / 1
4,355
484
2,941
4,740
2,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 2 / 2
4,640
516
1,566
3,437
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Loki
8
0 / 0 / 3
4,740
527
2,361
5,043
1,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Ymir
9
6 / 0 / 1
6,011
668
1,907
2,779
1,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
songdasheng
Cernunnos
10
3 / 0 / 3
5,879
653
4,213
3,762
1,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
9
10
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Broskiii13
Cthulhu
0
1
1
0.5
L
Sun Wukong
D2kGod
Sun Wukong
0
3
0
0
L
Merlin
IffyGriffy
Merlin
1
2
1
0.75
L
Erlang Shen
KingTaco3078
Erlang Shen
0
0
0
0
W
0
2
2
0.5
W
Loki
0
0
3
1.5
W
Ymir
6
0
1
6.5
L
Ao Kuang
captainkeke
Ao Kuang
2
2
0
1
L
Hachiman
kingswooder
Hachiman
0
3
0
0
W
Cernunnos
songdasheng
Cernunnos
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,790
Damage
12,988
22,029
Taken
19,761
8,810
Mitigated
7,717
8,207
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Broskiii13
Cthulhu
2,941
1,171
0
970
4,740
2,976
0
593
4,147
16,707
0
L
Sun Wukong
D2kGod
Sun Wukong
1,377
72
0
598
3,589
1,710
0
239
3,350
0
8,275
L
Merlin
IffyGriffy
Merlin
2,671
266
0
151
3,533
1,076
797
2,129
1,306
24,080
0
L
Erlang Shen
KingTaco3078
Erlang Shen
3,599
1,796
0
5,717
7,626
3,048
778
2,568
5,058
0
26,310
W
1,566
235
496
1,191
3,437
1,121
543
2,412
1,025
17,345
0
W
Loki
2,361
781
0
2,268
5,043
1,313
0
439
4,579
0
20,165
W
Ymir
1,907
695
0
955
2,779
1,255
0
379
2,400
17,618
0
L
Ao Kuang
captainkeke
Ao Kuang
1,339
318
0
1,610
4,919
2,654
0
1,003
3,903
24,749
0
L
Hachiman
kingswooder
Hachiman
804
421
0
131
2,362
322
0
364
1,998
0
4,999
W
Cernunnos
songdasheng
Cernunnos
4,213
2,458
0
2,921
3,762
1,052
813
187
3,400
0
29,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,844
Gold Earned
25,625
174
Minions Killed
202
0
Camps Cleared
0
660,311
Distance Traveled
733,200
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,355
484
27
3
0
145,886
1
L
Sun Wukong
3,787
421
8
1
0
135,366
1
L
Merlin
5,068
563
49
5
0
160,785
0
L
Erlang Shen
5,276
586
61
7
0
148,414
0
W
Hel
4,640
516
38
4
0
117,450
0
W
Loki
4,740
527
52
6
0
164,967
2
W
Ymir
6,011
668
34
4
0
169,190
1
L
Ao Kuang
5,073
564
46
5
0
142,273
0
L
Hachiman
3,640
404
10
1
0
73,473
0
W
Cernunnos
5,879
653
51
6
0
135,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role