Player Matchup

Janus
Janus
Berna0411
Janus
Level 145
God Stats
0W - 1L
1,510 SR
Queue Stats
21W - 21L
1,587 Elo+
Solo
Chernobog
Chernobog
Bornjoker
Chernobog
Level 148
God Stats
3W - 4L
1,428 SR
Queue Stats
278W - 266L
1,640 Elo+
Solo
Vamana
Vamana
MuyG93
Vamana
Level 155
God Stats
3W - 1L
1,656 SR
Queue Stats
301W - 255L
1,630 Elo+
Solo
Kukulkan
Kukulkan
TrippieNarwhal
Kukulkan
Level 117
God Stats
3W - 4L
1,571 SR
Queue Stats
223W - 185L
1,637 Elo+
Solo
Erlang Shen
Erlang Shen
caughtwithit
Erlang Shen
Level 154
God Stats
0W - 1L
1,569 SR
Queue Stats
18W - 14L
1,596 Elo+
Solo
Team Averages
Level 144
1,547 SR
1,618 Elo+

VS

Team Averages
Level 134
1,665 SR
1,584 Elo+
Terra
Terra
BlindToTheTruth
Terra
Level 157
God Stats
5W - 3L
1,822 SR
Queue Stats
384W - 359L
1,656 Elo+
Party 1
Izanami
Izanami
GoatUwU
Izanami
Level 84
God Stats
1W - 0L
1,578 SR
Queue Stats
11W - 13L
1,528 Elo+
Party 1
Merlin
Merlin
MagBestFrame
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
MummifiedMech
Raijin
Level 154
God Stats
2W - 2L
1,548 SR
Queue Stats
339W - 296L
1,597 Elo+
Party 1
Athena
Athena
TheNukeHasCome
Athena
Level 115
God Stats
12W - 1L
1,877 SR
Queue Stats
79W - 73L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Berna0411
Janus
14
0 / 2 / 13
8,605
430
6,808
6,665
3,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
Bornjoker
Chernobog
18
3 / 2 / 5
11,391
570
8,405
10,135
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
MuyG93
Vamana
17
7 / 5 / 4
10,781
539
15,234
20,981
20,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
18
4 / 3 / 6
11,237
562
14,334
12,446
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
caughtwithit
Erlang Shen
18
3 / 1 / 9
10,765
538
8,143
14,688
5,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
9,333
467
7,800
16,825
15,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
GoatUwU
Izanami
18
3 / 0 / 3
11,700
585
5,928
7,698
4,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
16
2 / 6 / 2
9,762
488
9,158
13,075
5,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 3 / 4
10,840
542
9,759
17,124
16,135
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 4 / 5
9,252
463
5,622
16,126
12,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
17
Kills
12
13
Deaths
17
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
Berna0411
Janus
0
2
13
3.25
W
1
4
5
0.88
L
Chernobog
Bornjoker
Chernobog
3
2
5
2.75
W
Izanami
GoatUwU
Izanami
3
0
3
4.5
W
Merlin
2
6
2
0.5
W
5
3
4
2.33
L
Vamana
MuyG93
Vamana
7
5
4
1.8
W
1
4
5
0.88
L
Kukulkan
4
3
6
2.33
L
Erlang Shen
caughtwithit
Erlang Shen
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,924
Damage
38,267
64,915
Taken
70,848
38,245
Mitigated
54,536
18,087
Healing
18,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Berna0411
Janus
6,808
265
0
1,232
6,665
3,145
279
3,198
3,403
38,934
0
W
7,800
825
2,524
5,627
16,825
15,376
129
8,272
8,553
26,850
0
L
Chernobog
Bornjoker
Chernobog
8,405
4,558
0
3,520
10,135
5,046
623
2,405
7,699
8,306
89,305
W
Izanami
GoatUwU
Izanami
5,928
4,169
0
2,099
7,698
4,640
182
621
7,077
3,384
79,568
W
Merlin
9,158
725
111
1,768
13,075
5,427
287
4,329
8,746
74,539
0
W
9,759
1,875
0
6,491
17,124
16,135
204
4,554
12,570
63,998
0
L
Vamana
MuyG93
Vamana
15,234
7,814
0
8,079
20,981
20,021
130
10,779
10,159
6,955
60,761
W
5,622
2,286
0
0
16,126
12,958
0
5,549
10,577
51,469
0
L
Kukulkan
14,334
1,618
0
2,140
12,446
4,296
345
8,500
3,644
95,152
0
L
Erlang Shen
caughtwithit
Erlang Shen
8,143
4,055
0
3,116
14,688
5,737
104
7,093
7,474
0
86,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,779
Gold Earned
50,887
627
Minions Killed
610
0
Camps Cleared
0
1,931,367
Distance Traveled
1,793,714
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,605
430
61
3
0
371,559
9
W
Terra
9,333
467
34
2
0
402,155
7
L
Chernobog
11,391
570
158
8
0
358,177
8
W
Izanami
11,700
585
196
10
0
371,141
4
W
Merlin
9,762
488
143
7
0
337,832
3
W
Raijin
10,840
542
151
8
0
305,446
2
L
Vamana
10,781
539
105
5
0
371,009
3
W
Athena
9,252
463
86
4
0
377,140
3
L
Kukulkan
11,237
562
168
8
0
386,608
1
L
Erlang Shen
10,765
538
135
7
0
444,014
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role