Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Shatnin
Ymir
Level 61
God Stats
0W - 1L
1,239 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Awilix
Awilix
SmoothStrudel
Awilix
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Steve is Smurf
Neith
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 69
1,448 SR
1,500 Elo+

VS

Team Averages
Level 51
1,592 SR
1,441 Elo+
Chaac
Chaac
Edwln-20-
Chaac
Level 49
God Stats
22W - 9L
1,647 SR
Queue Stats
184W - 169L
1,444 Elo+
Solo
Danzaburou
Danzaburou
SleepyKosher
Danzaburou
Level 85
God Stats
4W - 4L
1,607 SR
Queue Stats
83W - 93L
1,406 Elo+
Party 2
Thor
Thor
StephFurry23
Thor
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 172L
1,379 Elo+
Party 2
Merlin
Merlin
Stoned RN4430
Merlin
Level 33
God Stats
17W - 19L
1,562 SR
Queue Stats
50W - 49L
1,471 Elo+
Party 2
Ymir
Ymir
TypicalGayGamer
Ymir
Level 29
God Stats
10W - 5L
1,644 SR
Queue Stats
18W - 14L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 0 / 0
4,041
674
1,696
2,109
1,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chang'e
 
Chang'e
7
0 / 0 / 0
3,365
561
0
1,670
407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
Shatnin
Ymir
5
0 / 2 / 1
3,335
556
474
3,338
1,207
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 1 / 0
3,169
528
706
3,039
652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 1 / 0
2,750
458
39
645
68
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Edwln-20-
Chaac
7
0 / 0 / 0
3,808
635
730
3,061
1,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
SleepyKosher
Danzaburou
6
2 / 0 / 2
4,172
695
2,144
1,751
434
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,704
617
0
2,364
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
4,111
685
476
910
181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
2 / 1 / 2
3,915
653
1,878
3,027
1,423
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
0
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Chang'e
 
Chang'e
0
0
0
0
W
Chaac
Edwln-20-
Chaac
0
0
0
0
L
Ymir
Shatnin
Ymir
0
2
1
0.25
W
Danzaburou
SleepyKosher
Danzaburou
2
0
2
3
L
0
1
0
0
W
0
0
0
0
L
0
1
0
0
W
0
0
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,915
Damage
5,228
10,801
Taken
11,113
3,658
Mitigated
5,226
1,911
Healing
2,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,696
210
0
536
2,109
1,324
0
0
1,959
16,182
0
L
Chang'e
 
Chang'e
0
0
0
721
1,670
407
0
476
1,194
9,048
0
W
Chaac
Edwln-20-
Chaac
730
103
0
1,899
3,061
1,631
0
1,696
1,365
0
12,794
L
Ymir
Shatnin
Ymir
474
164
0
252
3,338
1,207
0
1,304
2,034
5,749
0
W
Danzaburou
SleepyKosher
Danzaburou
2,144
495
0
637
1,751
434
49
49
1,702
0
13,682
L
706
43
0
383
3,039
652
0
429
2,610
0
8,062
W
0
0
0
250
2,364
1,557
0
0
2,364
4,029
12,474
L
39
39
0
19
645
68
0
145
500
0
1,647
W
476
0
0
190
910
181
124
0
910
20,479
0
W
1,878
433
0
0
3,027
1,423
30
425
2,602
11,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,660
Gold Earned
19,710
90
Minions Killed
163
0
Camps Cleared
0
491,945
Distance Traveled
539,365
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,041
674
44
7
0
111,680
3
L
Chang'e
3,365
561
16
3
0
96,092
0
W
Chaac
3,808
635
29
5
0
113,675
3
L
Ymir
3,335
556
8
1
0
117,679
0
W
Danzaburou
4,172
695
39
7
0
103,837
2
L
Awilix
3,169
528
20
3
0
132,872
0
W
Thor
3,704
617
39
7
0
105,291
1
L
Neith
2,750
458
2
0
0
33,622
0
W
Merlin
4,111
685
45
8
0
94,351
1
W
Ymir
3,915
653
11
2
0
122,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role