Player Matchup

Arachne
Arachne
Generaltellya
Arachne
Level 28
God Stats
2W - 2L
1,314 SR
Queue Stats
90W - 74L
1,610 Elo+
Party 1
Chaac
Chaac
HTIAMATH
Chaac
Level 12
God Stats
1W - 1L
1,364 SR
Queue Stats
9W - 9L
1,549 Elo+
Solo
Janus
Janus
ImThaDiddler
Janus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,621 Elo+
Party 1
Bellona
Bellona
ThickCowboy
Bellona
Level 14
God Stats
3W - 0L
1,630 SR
Queue Stats
11W - 4L
1,595 Elo+
Solo
Ullr
Ullr
gamedemolisher69
Ullr
Level 29
God Stats
4W - 0L
1,924 SR
Queue Stats
91W - 9L
2,034 Elo+
Solo
Team Averages
Level 19
1,546 SR
1,682 Elo+

VS

Team Averages
Level 34
1,669 SR
1,590 Elo+
Baron Samedi
Baron Samedi
BrokenGoon
Baron Samedi
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 6L
1,707 Elo+
Party 2
Ravana
Ravana
MurlokMayhem
Ravana
Level 58
God Stats
3W - 2L
1,714 SR
Queue Stats
136W - 137L
1,460 Elo+
Party 2
Izanami
Izanami
RyeNoSirUs
Izanami
Level 16
God Stats
0W - 1L
1,721 SR
Queue Stats
13W - 6L
1,707 Elo+
Party 2
Xing Tian
Xing Tian
VendsAgony
Xing Tian
Level 58
God Stats
1W - 1L
1,706 SR
Queue Stats
120W - 135L
1,444 Elo+
Party 2
Horus
Horus
simp1989
Horus
Level 26
God Stats
1W - 1L
1,704 SR
Queue Stats
51W - 33L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
9 / 0 / 0
6,845
685
6,217
4,732
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
HTIAMATH
Chaac
9
1 / 1 / 4
5,607
561
4,161
6,062
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 4 / 4
5,599
560
2,500
4,776
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
ThickCowboy
Bellona
10
0 / 2 / 0
5,766
577
4,464
7,694
4,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 2 / 2
6,709
671
7,570
5,836
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrokenGoon
Baron Samedi
11
2 / 4 / 2
6,080
608
4,918
7,262
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
7
1 / 3 / 3
4,883
488
2,453
5,578
1,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
RyeNoSirUs
Izanami
8
3 / 3 / 0
5,289
529
3,886
6,059
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
VendsAgony
Xing Tian
10
2 / 0 / 0
5,444
544
3,607
6,191
4,865
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
simp1989
Horus
7
1 / 7 / 3
4,505
451
3,717
11,650
6,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
17
Kills
9
9
Deaths
17
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BrokenGoon
Baron Samedi
2
4
2
0.75
W
Arachne
9
0
0
9
W
Chaac
HTIAMATH
Chaac
1
1
4
3
W
1
4
4
0.75
L
Ravana
1
3
3
0.83
L
Izanami
RyeNoSirUs
Izanami
3
3
0
1
W
Bellona
ThickCowboy
Bellona
0
2
0
0
L
Xing Tian
VendsAgony
Xing Tian
2
0
0
2
W
6
2
2
3.5
L
Horus
simp1989
Horus
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,912
Damage
18,581
29,100
Taken
36,740
12,774
Mitigated
17,720
8,455
Healing
11,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BrokenGoon
Baron Samedi
4,918
878
478
2,836
7,262
3,102
0
1,259
5,878
37,164
0
W
Arachne
6,217
3,095
0
2,077
4,732
2,844
0
1,319
3,413
6,944
28,569
W
Chaac
HTIAMATH
Chaac
4,161
1,106
0
1,348
6,062
3,234
236
1,103
4,959
2,265
24,625
W
2,500
130
0
493
4,776
1,256
0
2,610
2,166
23,891
0
L
Ravana
2,453
746
0
1,395
5,578
1,645
140
420
5,133
0
16,587
L
Izanami
RyeNoSirUs
Izanami
3,886
2,549
0
2,018
6,059
1,379
0
36
6,023
0
27,897
W
Bellona
ThickCowboy
Bellona
4,464
2,371
0
4,012
7,694
4,182
0
3,555
4,139
0
33,751
L
Xing Tian
VendsAgony
Xing Tian
3,607
957
0
1,135
6,191
4,865
135
4
6,187
26,080
0
W
7,570
4,816
0
525
5,836
1,258
802
272
5,564
0
31,955
L
Horus
simp1989
Horus
3,717
1,631
305
3,684
11,650
6,729
0
1,308
10,285
1,838
8,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,526
Gold Earned
26,201
311
Minions Killed
238
0
Camps Cleared
0
958,150
Distance Traveled
914,168
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,080
608
78
8
0
172,690
2
W
Arachne
6,845
685
71
7
0
211,507
2
W
Chaac
5,607
561
52
5
0
194,391
2
W
Janus
5,599
560
52
5
0
167,705
2
L
Ravana
4,883
488
38
4
0
195,467
0
L
Izanami
5,289
529
59
6
0
171,483
4
W
Bellona
5,766
577
79
8
0
198,399
3
L
Xing Tian
5,444
544
49
5
0
197,898
1
W
Ullr
6,709
671
57
6
0
186,148
0
L
Horus
4,505
451
14
1
0
176,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role