Player Matchup

Mercury
Mercury
Atlas2800
Mercury
Level 79
God Stats
27W - 24L
1,511 SR
Queue Stats
141W - 156L
1,293 Elo+
Party 1
Izanami
Izanami
BBGxTRETRUNKxOG
Izanami
Level 29
God Stats
16W - 9L
1,452 SR
Queue Stats
63W - 60L
1,252 Elo+
Party 1
Sun Wukong
Sun Wukong
SHOOT3R872
Sun Wukong
Level 18
God Stats
15W - 9L
1,526 SR
Queue Stats
30W - 31L
1,241 Elo+
Party 1
Team Averages
Level 42
1,496 SR
1,262 Elo+

VS

Team Averages
Level 30
1,503 SR
1,187 Elo+
Loki
Loki
Blazing Snpz
Loki
Level 5
God Stats
1W - 5L
1,213 SR
Queue Stats
2W - 6L
1,038 Elo+
Party 2
Hercules
Hercules
Moonlesglobe
Hercules
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,227 Elo+
Party 2
Chang'e
Chang'e
ZIGGY-_-STARZ-_-
Chang'e
Level 61
God Stats
3W - 1L
1,794 SR
Queue Stats
26W - 24L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Atlas2800
Mercury
13
8 / 2 / 6
9,613
801
5,660
6,824
2,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 3 / 7
8,339
695
9,214
6,736
3,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
SHOOT3R872
Sun Wukong
12
3 / 0 / 9
8,373
698
7,438
8,236
5,304
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
7,194
600
2,273
6,992
2,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Moonlesglobe
Hercules
9
0 / 4 / 3
6,762
564
2,560
9,270
6,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
4 / 6 / 1
8,576
715
6,055
11,995
4,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
14
Kills
5
5
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
Atlas2800
Mercury
8
2
6
5.5
W
3
3
7
2.17
L
1
4
3
0.63
L
Hercules
Moonlesglobe
Hercules
0
4
3
0.38
W
Sun Wukong
SHOOT3R872
Sun Wukong
3
0
9
7.5
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,312
Damage
10,888
21,796
Taken
28,257
11,643
Mitigated
12,605
4,231
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Atlas2800
Mercury
5,660
2,788
441
761
6,824
2,986
503
1,597
5,152
0
32,757
W
9,214
5,356
171
863
6,736
3,353
1,579
2,554
4,138
1,786
29,990
L
2,273
71
0
280
6,992
2,173
0
121
6,871
0
16,758
L
Hercules
Moonlesglobe
Hercules
2,560
1,098
0
1,582
9,270
6,308
0
156
9,114
0
11,345
W
Sun Wukong
SHOOT3R872
Sun Wukong
7,438
1,328
501
1,494
8,236
5,304
486
1,916
6,195
0
22,748
L
6,055
498
1,994
2,874
11,995
4,124
0
408
11,587
23,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,325
Gold Earned
22,532
126
Minions Killed
80
0
Camps Cleared
0
610,790
Distance Traveled
597,902
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,613
801
44
4
0
229,233
0
W
Izanami
8,339
695
54
5
0
175,479
1
L
Loki
7,194
600
22
2
0
220,137
1
L
Hercules
6,762
564
19
2
0
193,348
1
W
Sun Wukong
8,373
698
28
2
0
206,078
3
L
Chang'e
8,576
715
39
3
0
184,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role