Player Matchup

Olorun
Olorun
Hashees-h
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
IlCodeNamelI
Loki
Level 29
God Stats
12W - 25L
1,121 SR
Queue Stats
25W - 51L
779 Elo+
Solo
Medusa
Medusa
Mr Momococo
Medusa
Level 18
God Stats
4W - 6L
1,385 SR
Queue Stats
18W - 32L
1,122 Elo+
Solo
Thor
Thor
dornibrixe
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Merlin
Merlin
kingsfordsmart
Merlin
Level 27
God Stats
5W - 6L
1,482 SR
Queue Stats
5W - 9L
1,077 Elo+
Solo
Team Averages
Level 16
1,397 SR
1,196 Elo+

VS

Team Averages
Level 24
1,389 SR
1,163 Elo+
Loki
Loki
CallMeAsrto
Loki
Level 26
God Stats
12W - 9L
1,410 SR
Queue Stats
39W - 43L
1,144 Elo+
Solo
Ah Puch
Ah Puch
Grimm-Hatter
Ah Puch
Level 26
God Stats
4W - 4L
1,368 SR
Queue Stats
23W - 23L
1,266 Elo+
Solo
Neith
Neith
ReeK Kenezy
Neith
Level 17
God Stats
4W - 3L
1,398 SR
Queue Stats
7W - 11L
1,013 Elo+
Solo
Zeus
Zeus
Savage beast364
Zeus
Level 22
God Stats
49W - 52L
1,424 SR
Queue Stats
51W - 59L
1,181 Elo+
Solo
Sun Wukong
Sun Wukong
Seisman913
Sun Wukong
Level 28
God Stats
20W - 34L
1,344 SR
Queue Stats
98W - 123L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Hashees-h
Olorun
2
0 / 1 / 0
3,190
399
991
1,200
207
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 2 / 0
4,702
588
1,439
4,761
1,175
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
6
0 / 2 / 0
3,763
470
837
3,717
1,006
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

3
0 / 7 / 0
3,285
411
926
5,484
1,272
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

7
0 / 1 / 1
4,155
519
1,267
2,007
412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
5,618
702
805
3,331
797
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
Grimm-Hatter
Ah Puch
9
2 / 1 / 3
5,709
714
2,912
2,459
585
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
4 / 0 / 3
6,057
757
3,693
3,468
939
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
3 / 0 / 1
5,227
653
1,414
1,424
298
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Seisman913
Sun Wukong
9
1 / 0 / 0
5,202
650
465
1,760
784
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
13
13
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Ah Puch
Grimm-Hatter
Ah Puch
2
1
3
3.5
L
Olorun
Hashees-h
Olorun
0
1
0
0
L
1
2
0
0.5
L
Medusa
0
2
0
0
W
4
0
3
5.5
W
3
0
1
3.5
W
Sun Wukong
Seisman913
Sun Wukong
1
0
0
1
L
0
7
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,460
Damage
9,289
17,169
Taken
12,442
4,072
Mitigated
3,403
3,253
Healing
4,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
805
213
0
1,996
3,331
797
0
92
3,239
0
25,071
W
Ah Puch
Grimm-Hatter
Ah Puch
2,912
306
0
805
2,459
585
1,153
321
2,138
24,642
0
L
Olorun
Hashees-h
Olorun
991
594
0
0
1,200
207
0
0
1,200
3,102
0
L
1,439
352
0
1,941
4,761
1,175
0
659
4,102
0
21,976
L
Medusa
837
448
0
753
3,717
1,006
0
1,627
2,090
0
8,732
W
3,693
1,914
0
1,533
3,468
939
1,646
643
2,825
0
29,048
W
1,414
957
0
385
1,424
298
1,084
348
1,076
14,664
0
W
Sun Wukong
Seisman913
Sun Wukong
465
0
0
196
1,760
784
498
854
906
0
16,375
L
926
264
0
0
5,484
1,272
0
1,963
3,521
0
2,331
L
1,267
229
0
559
2,007
412
216
77
1,830
14,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,095
Gold Earned
27,813
89
Minions Killed
221
0
Camps Cleared
0
646,791
Distance Traveled
730,145
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,618
702
49
6
0
145,067
0
W
Ah Puch
5,709
714
56
7
0
137,960
3
L
Olorun
3,190
399
6
1
0
70,953
0
L
Loki
4,702
588
44
6
0
135,234
0
L
Medusa
3,763
470
20
3
0
117,764
1
W
Neith
6,057
757
60
8
0
139,339
0
W
Zeus
5,227
653
26
3
0
152,495
0
W
Sun Wukong
5,202
650
30
4
0
155,284
0
L
Thor
3,285
411
0
0
0
168,263
0
L
Merlin
4,155
519
19
2
0
154,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role