Player Matchup

Anhur
Anhur
Hazac
Anhur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,072 Elo+
Party 2
Ah Puch
Ah Puch
SerialShot
Ah Puch
Level 14
God Stats
2W - 2L
1,263 SR
Queue Stats
11W - 15L
1,227 Elo+
Party 2
Guan Yu
Guan Yu
T4LH4NT3
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,070 Elo+
Party 2
Team Averages
Level 23
1,421 SR
1,123 Elo+

VS

Team Averages
Level 55
1,403 SR
1,405 Elo+
Ra
Ra
Džajna
Ra
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Trunk7
Neith
Level 25
God Stats
1W - 3L
1,209 SR
Queue Stats
25W - 44L
1,215 Elo+
Party 1
Thor
Thor
Wanaju
Thor
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hazac
Anhur
16
6 / 1 / 5
12,420
654
11,869
13,154
5,047
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
SerialShot
Ah Puch
15
3 / 2 / 4
11,319
596
11,762
10,787
3,851
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Guan Yu
T4LH4NT3
Guan Yu
15
2 / 0 / 8
11,304
595
5,172
14,525
12,385
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 1
10,019
527
10,293
14,312
3,951
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Trunk7
Neith
14
1 / 1 / 2
10,456
550
4,931
7,002
1,990
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
Wanaju
Thor
14
2 / 4 / 1
10,962
577
10,394
11,924
2,825
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
3
3
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Anhur
Hazac
Anhur
6
1
5
8.5
W
Ah Puch
SerialShot
Ah Puch
3
2
4
2.5
W
Guan Yu
T4LH4NT3
Guan Yu
2
0
8
6
L
Neith
Trunk7
Neith
1
1
2
2
L
Thor
Wanaju
Thor
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,803
Damage
25,618
38,466
Taken
33,238
21,283
Mitigated
8,766
20,493
Healing
7,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,293
1,289
914
1,807
14,312
3,951
0
7,042
7,170
52,947
0
W
Anhur
Hazac
Anhur
11,869
5,863
0
6,842
13,154
5,047
2,460
1,962
11,192
0
72,314
W
Ah Puch
SerialShot
Ah Puch
11,762
660
952
3,518
10,787
3,851
461
1,260
9,527
54,203
0
W
Guan Yu
T4LH4NT3
Guan Yu
5,172
982
3,882
5,299
14,525
12,385
0
7,107
7,418
0
20,920
L
Neith
Trunk7
Neith
4,931
1,083
0
2,039
7,002
1,990
0
2,614
4,363
0
36,168
L
Thor
Wanaju
Thor
10,394
1,298
0
2,700
11,924
2,825
0
2,266
9,359
0
37,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,043
Gold Earned
31,437
201
Minions Killed
218
0
Camps Cleared
0
958,522
Distance Traveled
973,763
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,019
527
109
6
0
282,371
0
W
Anhur
12,420
654
101
5
0
311,096
5
W
Ah Puch
11,319
596
72
4
0
310,107
6
W
Guan Yu
11,304
595
28
1
0
337,319
3
L
Neith
10,456
550
63
3
0
365,715
1
L
Thor
10,962
577
46
2
0
325,677
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role