Player Matchup

Danzaburou
Danzaburou
BrunoRocha02
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
InfinityCroft1
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,069 Elo+
Party 2
Merlin
Merlin
RedGenos_
Merlin
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,069 Elo+
Party 2
Team Averages
Level 20
1,500 SR
1,212 Elo+

VS

Team Averages
Level 23
1,422 SR
1,046 Elo+
Bakasura
Bakasura
HattyH
Bakasura
Level 28
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 2L
954 Elo+
Party 1
Fenrir
Fenrir
Peaky Cloud
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
954 Elo+
Party 1
Nemesis
Nemesis
x_Horsleys_x
Nemesis
Level 24
God Stats
0W - 1L
1,489 SR
Queue Stats
24W - 26L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrunoRocha02
Danzaburou
16
6 / 5 / 7
13,184
776
14,299
12,507
6,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
InfinityCroft1
Jormungandr
16
8 / 9 / 8
13,989
823
12,376
18,961
16,207
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
RedGenos_
Merlin
15
5 / 6 / 9
12,438
732
11,023
9,701
2,868
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HattyH
Bakasura
16
12 / 6 / 7
12,836
755
17,766
17,820
7,099
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
15
6 / 4 / 9
11,444
673
7,482
15,062
6,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
x_Horsleys_x
Nemesis
13
1 / 9 / 13
10,540
620
6,570
16,052
5,585
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
48
19
Kills
19
20
Deaths
19
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BrunoRocha02
Danzaburou
6
5
7
1.9
L
Bakasura
HattyH
Bakasura
12
6
7
2.58
W
Jormungandr
InfinityCroft1
Jormungandr
8
9
8
1.33
L
Fenrir
6
4
9
2.63
W
Merlin
RedGenos_
Merlin
5
6
9
1.58
L
Nemesis
x_Horsleys_x
Nemesis
1
9
13
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,698
Damage
31,818
41,169
Taken
48,934
25,139
Mitigated
18,728
4,343
Healing
8,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BrunoRocha02
Danzaburou
14,299
3,501
0
3,378
12,507
6,064
300
81
11,897
0
85,492
L
Bakasura
HattyH
Bakasura
17,766
15,146
0
2,967
17,820
7,099
0
7,178
10,642
0
45,229
W
Jormungandr
InfinityCroft1
Jormungandr
12,376
3,027
0
0
18,961
16,207
120
0
17,410
34,503
0
L
Fenrir
7,482
3,034
0
2,800
15,062
6,044
0
7,677
7,385
0
28,518
W
Merlin
RedGenos_
Merlin
11,023
2,517
214
751
9,701
2,868
838
0
9,361
27,808
0
L
Nemesis
x_Horsleys_x
Nemesis
6,570
3,553
0
2,417
16,052
5,585
0
8,652
7,400
0
18,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,611
Gold Earned
34,820
176
Minions Killed
129
0
Camps Cleared
0
751,833
Distance Traveled
846,936
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,184
776
97
6
0
248,261
3
L
Bakasura
12,836
755
66
4
0
289,683
0
W
Jormungandr
13,989
823
43
3
0
269,058
3
L
Fenrir
11,444
673
39
2
0
290,257
1
W
Merlin
12,438
732
36
2
0
234,514
2
L
Nemesis
10,540
620
24
1
0
266,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role