Player Matchup

Rama
Rama
GunnerArt
Rama
Level 49
God Stats
15W - 7L
1,574 SR
Queue Stats
77W - 69L
1,393 Elo+
Party 1
Merlin
Merlin
kazutoIDK
Merlin
Level 25
God Stats
13W - 5L
1,723 SR
Queue Stats
74W - 58L
1,355 Elo+
Party 1
Chaac
Chaac
o-Edwin-o
Chaac
Level 80
God Stats
4W - 1L
1,676 SR
Queue Stats
89W - 84L
1,398 Elo+
Party 1
Team Averages
Level 51
1,658 SR
1,382 Elo+

VS

Team Averages
Level 15
1,216 SR
1,202 Elo+
Hel
Hel
Homemademadness
Hel
Level 26
God Stats
3W - 9L
1,207 SR
Queue Stats
63W - 108L
1,223 Elo+
Solo
Nemesis
Nemesis
cell_dgu
Nemesis
Level 15
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 3L
1,161 Elo+
Party 2
Kukulkan
Kukulkan
iondevin2
Kukulkan
Level 4
God Stats
0W - 1L
1,123 SR
Queue Stats
0W - 2L
1,222 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
3 / 0 / 6
7,897
790
6,558
5,303
1,647
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
kazutoIDK
Merlin
9
2 / 1 / 3
6,769
677
4,600
3,333
964
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
o-Edwin-o
Chaac
10
5 / 1 / 2
7,649
765
4,457
5,467
2,920
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,442
644
1,954
4,946
1,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
cell_dgu
Nemesis
9
0 / 2 / 1
6,304
630
1,429
7,479
2,375
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
iondevin2
Kukulkan
7
1 / 6 / 0
6,226
623
3,888
8,370
2,585
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
2
2
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
3
0
6
6
L
1
2
0
0.5
L
Nemesis
cell_dgu
Nemesis
0
2
1
0.25
L
Kukulkan
iondevin2
Kukulkan
1
6
0
0.17
W
Merlin
kazutoIDK
Merlin
2
1
3
3.5
W
Chaac
o-Edwin-o
Chaac
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,615
Damage
7,271
14,103
Taken
20,795
5,531
Mitigated
6,764
4,061
Healing
7,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
6,558
5,558
64
2,607
5,303
1,647
1,256
2,362
2,941
0
34,032
L
1,954
234
3,685
2,410
4,946
1,804
0
1,057
3,889
18,736
0
L
Nemesis
cell_dgu
Nemesis
1,429
53
0
1,164
7,479
2,375
0
2,115
5,364
0
20,129
L
Kukulkan
iondevin2
Kukulkan
3,888
760
0
0
8,370
2,585
0
1,804
6,566
13,501
0
W
Merlin
kazutoIDK
Merlin
4,600
0
0
0
3,333
964
0
1,262
2,071
14,589
0
W
Chaac
o-Edwin-o
Chaac
4,457
1,552
0
1,390
5,467
2,920
168
2,279
3,188
0
12,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,315
Gold Earned
18,972
106
Minions Killed
81
0
Camps Cleared
0
473,622
Distance Traveled
525,687
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,897
790
66
7
0
163,670
1
L
Hel
6,442
644
20
2
0
174,768
0
L
Nemesis
6,304
630
51
5
0
196,575
2
L
Kukulkan
6,226
623
10
1
0
154,344
0
W
Merlin
6,769
677
24
2
0
167,621
1
W
Chaac
7,649
765
16
2
0
142,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role