Player Matchup

Ra
Ra
 
Ra
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DankkShmeeb
Hercules
Level 23
God Stats
6W - 7L
1,278 SR
Queue Stats
44W - 46L
1,193 Elo+
Party 2
Thor
Thor
Hel Jungle
Thor
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,656 Elo+
Party 1
Chaac
Chaac
I EVADE TG I
Chaac
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 16L
1,472 Elo+
Solo
Sobek
Sobek
UnusualxSAVAGE
Sobek
Level 29
God Stats
4W - 6L
1,388 SR
Queue Stats
83W - 82L
1,248 Elo+
Party 2
Team Averages
Level 22
1,433 SR
1,414 Elo+

VS

Team Averages
Level 18
1,484 SR
1,446 Elo+
Heimdallr
Heimdallr
Ares13141
Heimdallr
Level 28
God Stats
2W - 4L
1,345 SR
Queue Stats
37W - 34L
1,465 Elo+
Solo
Cthulhu
Cthulhu
RFGxTiger
Cthulhu
Level 13
God Stats
20W - 23L
1,301 SR
Queue Stats
60W - 65L
1,561 Elo+
Solo
Hachiman
Hachiman
chumachechij670
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,096 Elo+
Solo
Neith
Neith
midnightca_t
Neith
Level 26
God Stats
65W - 51L
1,663 SR
Queue Stats
84W - 75L
1,590 Elo+
Solo
Nemesis
Nemesis
mkab
Nemesis
Level 19
God Stats
18W - 13L
1,612 SR
Queue Stats
123W - 131L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
3 / 0 / 3
5,936
742
3,451
2,366
683
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
DankkShmeeb
Hercules
6
1 / 2 / 2
4,336
542
2,005
4,517
2,014
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 0
6,371
796
1,252
5,505
1,723
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 0
5,174
647
2,252
5,491
2,245
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
4 / 1 / 2
4,885
611
2,001
4,448
1,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ares13141
Heimdallr
6
3 / 4 / 0
4,792
599
2,412
3,917
1,090
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
RFGxTiger
Cthulhu
6
0 / 4 / 3
4,371
546
3,412
5,148
1,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Hachiman
2
0 / 1 / 0
3,272
409
0
1,237
254
7
2 / 1 / 0
4,646
581
3,286
4,168
1,099
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
mkab
Nemesis
8
0 / 1 / 0
4,505
563
1,237
5,055
1,321
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
5
6
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
3
4.5
L
Heimdallr
Ares13141
Heimdallr
3
4
0
0.75
W
Hercules
DankkShmeeb
Hercules
1
2
2
1
W
3
1
0
3
W
0
2
0
0
L
Cthulhu
RFGxTiger
Cthulhu
0
4
3
0.38
W
4
1
2
5
L
Hachiman
0
1
0
0
L
2
1
0
2
L
Nemesis
mkab
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,961
Damage
10,347
22,327
Taken
19,525
8,499
Mitigated
5,622
8,764
Healing
3,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,451
619
138
1,139
2,366
683
790
107
2,234
29,737
0
L
Heimdallr
Ares13141
Heimdallr
2,412
1,097
0
0
3,917
1,090
243
1,674
2,193
0
10,338
W
Hercules
DankkShmeeb
Hercules
2,005
749
357
422
4,517
2,014
108
1,999
2,443
0
8,083
W
1,252
305
0
2,769
5,505
1,723
0
0
5,505
0
38,511
W
2,252
425
0
2,109
5,491
2,245
20
0
5,491
0
23,387
L
Cthulhu
RFGxTiger
Cthulhu
3,412
170
0
290
5,148
1,858
0
1,428
3,580
15,388
0
W
2,001
465
0
1,830
4,448
1,834
0
1,131
3,242
11,228
0
L
Hachiman
0
0
0
0
1,237
254
0
315
922
0
2,335
L
3,286
1,164
99
1,672
4,168
1,099
0
817
3,351
0
14,579
L
Nemesis
mkab
Nemesis
1,237
419
0
1,934
5,055
1,321
0
1,218
3,837
0
21,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,702
Gold Earned
21,586
216
Minions Killed
102
0
Camps Cleared
0
876,127
Distance Traveled
725,600
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,936
742
56
7
0
183,935
1
L
Heimdallr
4,792
599
12
2
0
150,433
0
W
Hercules
4,336
542
12
2
0
178,140
0
W
Thor
6,371
796
87
11
0
145,496
1
W
Chaac
5,174
647
44
6
0
181,339
0
L
Cthulhu
4,371
546
18
2
0
173,585
0
W
Sobek
4,885
611
17
2
0
187,217
0
L
Hachiman
3,272
409
1
0
0
67,918
0
L
Neith
4,646
581
25
3
0
150,236
0
L
Nemesis
4,505
563
46
6
0
183,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role