Player Matchup

Cthulhu
Cthulhu
CELTHEWOLF
Cthulhu
Level 41
God Stats
0W - 1L
1,224 SR
Queue Stats
91W - 103L
1,291 Elo+
Party 1
Olorun
Olorun
creesh_xx
Olorun
Level 8
God Stats
6W - 18L
1,525 SR
Queue Stats
32W - 61L
1,257 Elo+
Party 1
Arachne
Arachne
deuceNAhaff
Arachne
Level 81
God Stats
1W - 4L
1,321 SR
Queue Stats
293W - 324L
1,321 Elo+
Party 1
Team Averages
Level 43
1,356 SR
1,290 Elo+

VS

Team Averages
Level 41
1,467 SR
1,354 Elo+
Heimdallr
Heimdallr
Akimitsu_221
Heimdallr
Level 68
God Stats
87W - 91L
1,431 SR
Queue Stats
310W - 325L
1,345 Elo+
Party 2
Hera
Hera
KillerBill4209
Hera
Level 29
God Stats
5W - 3L
1,347 SR
Queue Stats
137W - 150L
1,318 Elo+
Party 2
Chang'e
Chang'e
SaveHannibal
Chang'e
Level 25
God Stats
8W - 3L
1,624 SR
Queue Stats
9W - 6L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CELTHEWOLF
Cthulhu
11
1 / 5 / 4
9,295
581
8,930
17,357
14,117
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
creesh_xx
Olorun
12
0 / 5 / 2
8,862
554
7,230
11,940
4,570
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
deuceNAhaff
Arachne
13
4 / 5 / 1
10,439
652
7,904
18,544
7,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Akimitsu_221
Heimdallr
16
9 / 1 / 6
11,912
745
24,183
13,662
5,393
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 3 / 7
10,470
654
6,425
10,534
3,233
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chang'e
SaveHannibal
Chang'e
14
3 / 2 / 12
10,844
678
6,976
9,736
3,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
15
15
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Akimitsu_221
Heimdallr
9
1
6
12
L
Cthulhu
CELTHEWOLF
Cthulhu
1
5
4
0.6
W
3
3
7
2.17
W
Chang'e
SaveHannibal
Chang'e
3
2
12
4.5
L
Olorun
creesh_xx
Olorun
0
5
2
0.2
L
Arachne
deuceNAhaff
Arachne
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,064
Damage
37,584
47,841
Taken
33,932
26,010
Mitigated
11,744
10,041
Healing
18,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Akimitsu_221
Heimdallr
24,183
10,300
0
4,827
13,662
5,393
1,552
4,847
8,815
0
65,651
L
Cthulhu
CELTHEWOLF
Cthulhu
8,930
331
981
1,016
17,357
14,117
35
4,721
12,636
33,898
0
W
6,425
2,074
0
2,052
10,534
3,233
372
5,683
4,851
35,171
0
W
Chang'e
SaveHannibal
Chang'e
6,976
0
5,348
5,970
9,736
3,118
345
5,670
4,066
34,803
0
L
Olorun
creesh_xx
Olorun
7,230
2,362
84
2,767
11,940
4,570
521
4,036
7,904
38,295
0
L
Arachne
deuceNAhaff
Arachne
7,904
4,707
772
4,421
18,544
7,323
791
4,776
13,768
0
24,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,596
Gold Earned
33,226
135
Minions Killed
157
0
Camps Cleared
0
1,008,409
Distance Traveled
884,898
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,912
745
75
5
0
296,366
1
L
Cthulhu
9,295
581
55
3
0
371,866
2
W
Hera
10,470
654
41
3
0
266,213
0
W
Chang'e
10,844
678
41
3
0
322,319
1
L
Olorun
8,862
554
42
3
0
235,361
0
L
Arachne
10,439
652
38
2
0
401,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role