Player Matchup

Cthulhu
Cthulhu
Lewbz
Cthulhu
Level 142
God Stats
1W - 1L
1,130 SR
Queue Stats
60W - 65L
1,559 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XorpioN
Ah Muzen Cab
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,646 Elo+
Solo
Ra
Ra
swiftnes955
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,277 Elo+
Party 2
Team Averages
Level 71
1,377 SR
1,494 Elo+

VS

Team Averages
Level 60
1,697 SR
1,328 Elo+
Thor
Thor
Adorniez
Thor
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
992 Elo+
Solo
Bacchus
Bacchus
Touste
Bacchus
Level 28
God Stats
7W - 4L
1,756 SR
Queue Stats
80W - 68L
1,496 Elo+
Party 1
Nox
Nox
shadowman12321
Nox
Level 95
God Stats
4W - 2L
1,837 SR
Queue Stats
93W - 92L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lewbz
Cthulhu
17
4 / 3 / 5
14,217
677
14,343
19,970
19,442
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
XorpioN
Ah Muzen Cab
15
1 / 8 / 4
12,290
585
12,830
17,575
5,252
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 9 / 2
14,235
678
12,492
16,018
5,205
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
1
0 / 0 / 0
8,007
381
0
0
0
Bacchus
Touste
Bacchus
18
5 / 4 / 14
15,027
716
19,753
30,617
44,219
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
15 / 6 / 4
15,786
752
22,247
17,865
8,337
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
10
Kills
20
20
Deaths
10
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
0
0
0
0
W
Cthulhu
Lewbz
Cthulhu
4
3
5
2.17
L
Bacchus
Touste
Bacchus
5
4
14
3
W
Ah Muzen Cab
XorpioN
Ah Muzen Cab
1
8
4
0.38
L
15
6
4
2.83
W
5
9
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,665
Damage
42,000
53,563
Taken
48,482
29,899
Mitigated
52,556
16,857
Healing
9,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Lewbz
Cthulhu
14,343
1,130
273
2,657
19,970
19,442
376
12,557
7,413
48,149
0
L
Bacchus
Touste
Bacchus
19,753
3,644
915
6,575
30,617
44,219
282
16,519
14,098
52,544
0
W
Ah Muzen Cab
XorpioN
Ah Muzen Cab
12,830
6,234
671
4,919
17,575
5,252
981
14,906
2,669
0
63,492
L
22,247
1,504
0
1,690
17,865
8,337
1,325
10,391
7,474
89,969
0
W
12,492
2,531
3,828
4,509
16,018
5,205
991
14,791
1,227
61,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,742
Gold Earned
38,820
186
Minions Killed
224
0
Camps Cleared
0
1,044,590
Distance Traveled
697,662
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,007
381
0
0
0
0
0
W
Cthulhu
14,217
677
56
3
0
396,106
1
L
Bacchus
15,027
716
67
3
0
374,579
6
W
Ah Muzen Cab
12,290
585
71
3
0
316,260
1
L
Nox
15,786
752
157
7
0
323,083
5
W
Ra
14,235
678
59
3
0
332,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role