Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
CohD4
Merlin
Level 23
God Stats
15W - 6L
1,698 SR
Queue Stats
62W - 51L
1,478 Elo+
Party 2
Nike
Nike
Tswizzlebee
Nike
Level 50
God Stats
27W - 20L
1,545 SR
Queue Stats
167W - 168L
1,504 Elo+
Party 2
Team Averages
Level 65
1,581 SR
1,494 Elo+

VS

Team Averages
Level 41
1,563 SR
1,369 Elo+
Bacchus
Bacchus
LordDolfin
Bacchus
Level 8
God Stats
16W - 13L
1,418 SR
Queue Stats
89W - 89L
1,395 Elo+
Party 1
Scylla
Scylla
Skittlez GG
Scylla
Level 27
God Stats
18W - 17L
1,517 SR
Queue Stats
89W - 68L
1,341 Elo+
Party 1
Skadi
Skadi
Teh Jerbear
Skadi
Level 89
God Stats
12W - 8L
1,754 SR
Queue Stats
152W - 126L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
11 / 2 / 6
9,899
900
9,308
8,602
3,163
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
CohD4
Merlin
11
2 / 7 / 9
8,206
746
5,325
8,221
2,627
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 1 / 12
9,231
839
9,084
7,695
7,842
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LordDolfin
Bacchus
10
2 / 6 / 4
8,090
735
4,253
10,341
8,246
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
9
1 / 6 / 4
7,131
648
2,941
7,315
1,509
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
6 / 7 / 3
8,906
810
7,620
10,350
2,431
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
18
Kills
9
10
Deaths
19
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
11
2
6
7
W
Merlin
CohD4
Merlin
2
7
9
0.93
L
Bacchus
LordDolfin
Bacchus
2
6
4
0.67
L
Scylla
1
6
4
0.5
L
6
7
3
1.07
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,717
Damage
14,814
24,518
Taken
28,006
13,632
Mitigated
12,186
2,963
Healing
972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,308
3,361
0
2,338
8,602
3,163
1,714
2,465
6,137
0
25,902
W
Merlin
CohD4
Merlin
5,325
161
0
125
8,221
2,627
531
1,843
6,378
30,425
0
L
Bacchus
LordDolfin
Bacchus
4,253
417
0
183
10,341
8,246
0
2,034
8,026
9,105
0
L
Scylla
2,941
618
0
409
7,315
1,509
0
1,412
5,678
16,496
0
L
7,620
3,992
0
380
10,350
2,431
0
1,887
8,329
0
27,009
W
9,084
1,413
0
500
7,695
7,842
649
2,930
4,765
0
19,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,336
Gold Earned
24,127
104
Minions Killed
86
0
Camps Cleared
0
643,286
Distance Traveled
536,488
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,899
900
37
3
0
238,635
4
W
Merlin
8,206
746
47
4
0
192,427
2
L
Bacchus
8,090
735
22
2
0
187,990
0
L
Scylla
7,131
648
27
2
0
181,794
0
L
Skadi
8,906
810
37
3
0
166,704
0
W
Nike
9,231
839
20
2
0
212,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role