Player Matchup

Tsukuyomi
Tsukuyomi
Marks_JB
Tsukuyomi
Level 23
God Stats
5W - 7L
1,359 SR
Queue Stats
32W - 59L
1,062 Elo+
Solo
Set
Set
nplazy
Set
Level 29
God Stats
1W - 0L
1,224 SR
Queue Stats
2W - 3L
1,032 Elo+
Solo
Cthulhu
Cthulhu
theredyuke
Cthulhu
Level 56
God Stats
1W - 0L
1,886 SR
Queue Stats
21W - 34L
1,136 Elo+
Solo
Team Averages
Level 36
1,490 SR
1,077 Elo+

VS

Team Averages
Level 27
1,420 SR
1,097 Elo+
Bacchus
Bacchus
Panda_Bandit9601
Bacchus
Level 23
God Stats
2W - 3L
1,336 SR
Queue Stats
74W - 89L
1,086 Elo+
Solo
Loki
Loki
Scratchback7634
Loki
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
951 Elo+
Solo
Kukulkan
Kukulkan
galgemesh
Kukulkan
Level 14
God Stats
0W - 1L
1,425 SR
Queue Stats
6W - 22L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Marks_JB
Tsukuyomi
14
5 / 4 / 12
10,867
724
11,641
12,078
4,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Set
nplazy
Set
16
15 / 0 / 5
12,190
813
11,944
8,374
3,562
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
theredyuke
Cthulhu
13
3 / 4 / 14
10,439
696
8,690
11,360
10,770
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
9,001
600
5,103
14,798
9,156
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
5 / 15 / 2
9,701
647
8,561
16,677
5,048
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
galgemesh
Kukulkan
11
1 / 5 / 2
8,471
565
3,118
9,233
3,087
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
23
Kills
7
8
Deaths
24
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Marks_JB
Tsukuyomi
5
4
12
2.75
L
1
4
6
1
L
5
15
2
0.4
L
Kukulkan
galgemesh
Kukulkan
1
5
2
0.4
W
Set
nplazy
Set
15
0
5
17.5
W
Cthulhu
theredyuke
Cthulhu
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,275
Damage
16,782
31,812
Taken
40,708
18,744
Mitigated
17,291
5,398
Healing
3,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Marks_JB
Tsukuyomi
11,641
5,338
330
4,513
12,078
4,412
1,403
2,684
9,394
0
35,683
L
5,103
338
48
3,222
14,798
9,156
0
2,991
11,807
20,350
0
L
8,561
2,667
0
448
16,677
5,048
0
1,943
14,734
0
19,788
L
Kukulkan
galgemesh
Kukulkan
3,118
489
0
131
9,233
3,087
0
3,815
5,418
9,641
0
W
Set
nplazy
Set
11,944
6,058
0
82
8,374
3,562
124
2,153
6,221
0
31,384
W
Cthulhu
theredyuke
Cthulhu
8,690
391
473
0
11,360
10,770
0
3,519
7,841
34,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,496
Gold Earned
27,173
115
Minions Killed
53
0
Camps Cleared
0
849,174
Distance Traveled
600,616
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,867
724
38
3
0
263,253
0
L
Bacchus
9,001
600
18
1
0
251,717
1
L
Loki
9,701
647
22
1
0
185,662
3
L
Kukulkan
8,471
565
13
1
0
163,237
2
W
Set
12,190
813
41
3
0
318,590
0
W
Cthulhu
10,439
696
36
2
0
267,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role