Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Airr Blue
Sun Wukong
Level 24
God Stats
1W - 1L
1,293 SR
Queue Stats
3W - 5L
1,038 Elo+
Party 1
Chang'e
Chang'e
xMajoRxOwNx
Chang'e
Level 59
God Stats
6W - 1L
1,689 SR
Queue Stats
23W - 20L
1,413 Elo+
Party 1
Team Averages
Level 43
1,494 SR
1,317 Elo+

VS

Team Averages
Level 21
1,371 SR
1,131 Elo+
Set
Set
ICE_Celestials
Set
Level 14
God Stats
3W - 10L
1,181 SR
Queue Stats
3W - 11L
1,132 Elo+
Solo
Cthulhu
Cthulhu
fuzzystrawberry
Cthulhu
Level 38
God Stats
80W - 83L
1,433 SR
Queue Stats
220W - 288L
1,243 Elo+
Solo
Arachne
Arachne
meleyem14
Arachne
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,018 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
6 / 0 / 9
12,224
719
11,602
13,158
17,155
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Airr Blue
Sun Wukong
14
4 / 0 / 11
10,848
638
8,468
11,218
12,484
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
xMajoRxOwNx
Chang'e
14
5 / 0 / 9
10,891
641
12,902
9,142
3,666
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
9,375
551
9,372
16,855
9,476
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
0 / 1 / 0
10,254
603
11,929
16,476
13,584
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
meleyem14
Arachne
8
0 / 7 / 0
8,472
498
186
7,568
2,121

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
15
Kills
0
0
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
0
9
10.5
W
Sun Wukong
Airr Blue
Sun Wukong
4
0
11
9.5
L
0
7
0
0
L
0
1
0
0
L
Arachne
meleyem14
Arachne
0
7
0
0
W
Chang'e
xMajoRxOwNx
Chang'e
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,972
Damage
21,487
33,518
Taken
40,899
33,305
Mitigated
25,181
20,624
Healing
2,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,602
233
785
5,006
13,158
17,155
734
4,912
8,246
38,928
0
W
Sun Wukong
Airr Blue
Sun Wukong
8,468
1,391
0
3,374
11,218
12,484
768
3,560
7,658
0
28,384
L
9,372
3,184
0
1,492
16,855
9,476
43
9,048
7,582
0
41,553
L
11,929
294
207
423
16,476
13,584
0
9,694
6,548
53,952
0
L
Arachne
meleyem14
Arachne
186
119
0
0
7,568
2,121
0
5,762
1,731
0
725
W
Chang'e
xMajoRxOwNx
Chang'e
12,902
817
4,845
6,614
9,142
3,666
1,306
3,533
5,609
41,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,963
Gold Earned
28,101
157
Minions Killed
124
0
Camps Cleared
0
879,917
Distance Traveled
680,932
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,224
719
67
4
0
307,658
1
W
Sun Wukong
10,848
638
32
2
0
296,132
0
L
Set
9,375
551
51
3
0
246,818
1
L
Cthulhu
10,254
603
73
4
0
265,274
1
L
Arachne
8,472
498
0
0
0
168,840
0
W
Chang'e
10,891
641
58
3
0
276,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role